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Opponent Force - (Personal Work)

Posted: Wed Apr 23, 2014 4:37 pm
by ElBloko
Hi everyone.

I spent some time doing a simple illustration last week for a present. It ended up being a lot more challenging than I initially expected. I think the biggest fight I had was with the lighting which had me almost tearing my hair in the end. Finally, bound by time and memory restrictions, I had to give in and add the incense smoke in post process with Photoshop and did further color grading.

Image

And a quick preliminary rough particle test for the 3D smoke I created for the scene. I think I will take the time to revisit the scene to integrate it properly and gather all the knowledge I can possibly squeeze out of this scene.

Image

Re: Opponent Force - (Personal Work)

Posted: Wed Apr 23, 2014 6:25 pm
by Seekerfinder
Amazing as usual ElBloko. What did you use to create the incense smoke?

Seeker

Re: Opponent Force - (Personal Work)

Posted: Thu Apr 24, 2014 11:52 am
by ElBloko
The one on the main illustration isn't 3D. It's unfortunately a 2D composite.

The smoke in the render at the bottom though is created in Maya using particles bound to a fluid emitter affected by a simple turbulence field. Then the cloud was exported to Octane by using particle instancing.

I need to make a bigger render and will try the full 3D approach again.

Re: Opponent Force - (Personal Work)

Posted: Thu Apr 24, 2014 1:13 pm
by Seekerfinder
ElBloko wrote:The one on the main illustration isn't 3D. It's unfortunately a 2D composite.

The smoke in the render at the bottom though is created in Maya using particles bound to a fluid emitter affected by a simple turbulence field. Then the cloud was exported to Octane by using particle instancing.

I need to make a bigger render and will try the full 3D approach again.
Thanks EB
Seeker

Re: Opponent Force - (Personal Work)

Posted: Thu Apr 24, 2014 5:38 pm
by Bendbox
I feel like I say this will all of your work, but this looks awesome! Really, really superb!