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Interior renders
Posted: Wed Apr 23, 2014 3:19 pm
by PaulokaaDesign
Hi everyone, this is my first activity on this forum. I've been using Octane for 2 months now, and I absolutely love it. I use 4 GTX Titans. It's time to share some of my projects.
Restaurant Diffuse 11 7 4
Panoramic view:
http://www.dermandar.com/p/eyZBOi/amber-tower
Panoramic view took about 13-14 hours to render. I can't find a way to speed it up.
Question: what software should I get to make higher quality panoramas? In .png file I can even see reflections of bar in wine glasses on the nearest table.
I tried Panoweaver, but it ruins the quality as well as Dermandar.
House interior Diffuse 7 6 4
Panoramic view:
http://www.dermandar.com/p/dWyuPQ/lublin-projekt-24-b
About 11 hours.
Again, the same situation with quality.
Apartment
For bedroom I used PMC 16, I just couln't achieve the proper effect on DL. Rendered in 15 minutes, it's still grainy but I didn't have time to let it finish.
And bathroom, Abbient Occlusion 11 6 4
It's very well illuminated, so it took about 40s for each render (1400x2000)
That's all for now, thanks
Re: Interior renders
Posted: Wed Apr 23, 2014 6:23 pm
by Seekerfinder
These are really good. Good use of light. And I love the panoramas!
Two observations:
1. Timber texture does no align in 2nd image;
2. WC / bidet low poly edges (are they Sketchup models?) - did you activate smooth on these materials in Octane?
What did you model in?
Also, as soon as you reach the 2 month stage you are obliged to put your hardware / software info in your signature. It helps others to see what you use to achieve your render speeds etc.
Best,
Seeker
Re: Interior renders
Posted: Wed Apr 23, 2014 11:48 pm
by nuno1980
Looks no 100% photorealistic except your image is rendered by PMC. Therefore, you must use PMC kernel with max depth 16 or 24, caustics blur 0.0 and parallelism 1 or 2 because your videocards are excellents and look glasses and/or mirrors to appear caustics.

Re: Interior renders
Posted: Thu Apr 24, 2014 6:00 pm
by RobSteady
Very nice!
What are the numbers behind the kernel types are standing for?
Bounces? Specular, glossy, diffuse?
Re: Interior renders
Posted: Fri Apr 25, 2014 4:55 am
by TRRazor
Really nice quality there!
I don't know why but bathrooms always get me...so squeaky clean

Re: Interior renders
Posted: Fri Apr 25, 2014 9:29 am
by PaulokaaDesign
WC / bidet low poly edges (are they Sketchup models?) - did you activate smooth on these materials in Octane?
No, these are not Sketchup models. I got it from producers. They are very poor but it's the time that counts im my job.
What did you model in?
Sketchup 2013
Re: Interior renders
Posted: Fri Apr 25, 2014 9:37 am
by Seekerfinder
PaulokaaDesign wrote:
WC / bidet low poly edges (are they Sketchup models?) - did you activate smooth on these materials in Octane?
No, these are not Sketchup models. I got it from producers. They are very poor but it's the time that counts im my job.
What did you model in?
Sketchup 2013
Best,
Seeker
[/quote]
Thanks Paulo,
You're going to enjoy the new SketchUp plugin... And you'll be able to add rounded edges to crappy models like those with the new Octane 2.
Seeker
Re: Interior renders
Posted: Sat Apr 26, 2014 7:44 am
by jbsfender
These are looking great, crazy the panoramas took so long on 4 titans! Can you tell us a bit more about your lighting set up for the first restaurant interiors? The lighting looks even and natural.
Re: Interior renders
Posted: Sat Apr 26, 2014 10:24 am
by nuno1980
PLEASE should read my message (Wed Apr 23, 2014 11:48 pm) because you shouldn't render again your rest images PMC using yet. And I don't like too your images DL-AO using due to no photo-realistic!

Re: Interior renders
Posted: Sat Apr 26, 2014 10:36 am
by Seekerfinder
nuno1980 wrote:PLEASE should read my message (Wed Apr 23, 2014 11:48 pm) because you shouldn't render again your rest images PMC using yet. And I don't like too your images DL-AO using due to no photo-realistic!

Hi Nuno,
I'm keen to hear what about the images you find non-photo realistic. Could you be more specific? I realize PMC should give Paulo better quality but these are pretty true. So, the question is, where do you see improvement needed or 'non-photo realism' and in which images?
Best,
Seeker