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model tessellation results different in Standalone vs Max

Posted: Wed Apr 23, 2014 3:13 pm
by haknslash
Why am I getting different (lower) mesh quality when using the plugin versus the Standalone? I'm fairly new to Octane so I may be missing some setting somewhere that can control mesh quality. I have the 'smooth' box checked but that made no difference in mesh quality and only seemed to mimic a smoother surface. See images below.

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Re: model tessellation results different in Standalone vs Max

Posted: Thu Apr 24, 2014 1:08 am
by Rikk The Gaijin
I'm not (anymore) a Max expert, but it looks like you need to collapse the stack in order to render it correctly in Max? Are you applying a MeshSmooth modifier?