visibility tag
Posted: Tue Apr 22, 2014 7:12 am
hello everyone!
in this scene i have imported a obj sequence, it's a fluid simulation done in blender and imported in c4d frame by frame.
each obj has a visibility tag tag makes it visible for just one frame, so if i push the play button i have the entire sequence playing.
but things aren't working properly, sometimes c4d crashes, sometimes i have a black frame and other times i have the render done right.
so i think that the reasons why things aren's so smooth could be 2:
1 visibility tag doesn't work properly in octane and there is another way of doing the visibility thing with octane
2 everything is kinda fucked op because my meshes are very heavy (i have a scene of 1gb each frame, i am rendering on a laptop with a 770 gtx 3gb, not exactly a work station)
in this scene i have imported a obj sequence, it's a fluid simulation done in blender and imported in c4d frame by frame.
each obj has a visibility tag tag makes it visible for just one frame, so if i push the play button i have the entire sequence playing.
but things aren't working properly, sometimes c4d crashes, sometimes i have a black frame and other times i have the render done right.
so i think that the reasons why things aren's so smooth could be 2:
1 visibility tag doesn't work properly in octane and there is another way of doing the visibility thing with octane
2 everything is kinda fucked op because my meshes are very heavy (i have a scene of 1gb each frame, i am rendering on a laptop with a 770 gtx 3gb, not exactly a work station)