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BMW F10 scene
Posted: Mon Apr 21, 2014 1:38 pm
by vitgaus
Hello! Just about finished with a car scene with BMW f10.
Done with GTX 780 3Gb, PMC
Re: BMW F10 scene
Posted: Wed Apr 23, 2014 8:03 pm
by vitgaus
after few minor modifications
Re: BMW F10 scene
Posted: Thu Apr 24, 2014 1:12 am
by Rikk The Gaijin
The light looks better in the first image.
Re: BMW F10 scene
Posted: Thu Apr 24, 2014 1:08 pm
by NVN
first one look really nice!
But u need a better environment

Re: BMW F10 scene
Posted: Thu Apr 24, 2014 4:13 pm
by mirocreative
First one definately looks better, however still a bit washed-out for my taste. Check the text on the tire sidewall, they are mirrored

Re: BMW F10 scene
Posted: Thu Apr 24, 2014 4:45 pm
by ROUBAL
I also like the first one. I noticed that some grass blades tips are passing through the concrete curb in the right corner !
Re: BMW F10 scene
Posted: Thu Apr 24, 2014 6:46 pm
by vitgaus
You rigth guys, environment is poor, grass through concreat is ugly. Any ideas/advices how to improve it?
The first render is done by overlapping 3 images with different exposure, i.e. kind of bracketing in HDRI. Is this reasonable approach?
The tyre bump text is inverted indeed, shame!
Re: BMW F10 scene
Posted: Fri Apr 25, 2014 7:23 pm
by vitgaus
Other draft render with simple backplate to avoid agony with a environment :p
Is it better?
Re: BMW F10 scene
Posted: Fri Apr 25, 2014 7:46 pm
by vitgaus
back view
Re: BMW F10 scene
Posted: Fri Apr 25, 2014 9:25 pm
by UnCommonGrafx
You have changed to too dark since the first picture. Regardless of environment, the car was lit best with the first one.