Scene performance optimisation
Posted: Tue Apr 08, 2014 5:58 am
Hello,
I think it would be great in the manual but also as a continuing sticky thread in the forum if there were a list of collated tips regarding optimising rendering speeds. As I think there is a lot of knowledge in that regard which isn't explicit or obvious enough.
For example from what I understand these things are important:
1) Daylight is the fastest type of lighting, HDRI Environments are faster than lights, lights are faster then objects with emissive materials
2) Indoor scenes are slower, the use of portal materials can help this
3) Don't set extremely high values for specular or diffuse material properties - use light intensities, camera exposure or post processing instead
4) Don't set roughness for materials too close to zero
5) Use different material IDs in preference to mix materials with masks
I think it would be great in the manual but also as a continuing sticky thread in the forum if there were a list of collated tips regarding optimising rendering speeds. As I think there is a lot of knowledge in that regard which isn't explicit or obvious enough.
For example from what I understand these things are important:
1) Daylight is the fastest type of lighting, HDRI Environments are faster than lights, lights are faster then objects with emissive materials
2) Indoor scenes are slower, the use of portal materials can help this
3) Don't set extremely high values for specular or diffuse material properties - use light intensities, camera exposure or post processing instead
4) Don't set roughness for materials too close to zero
5) Use different material IDs in preference to mix materials with masks