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OctaneRender® for 3ds max® v1.50a
Posted: Mon Apr 07, 2014 9:27 pm
by Karba
Main changes since version 1.50
- Octane lights bug fix.
- Camera motion blur bug fix.
- installer bug fix.
Main changes since version 1.20
- Added support for object properties to control the direct/indirect visibility of objects via object layer map nodes.
- Added general support for various texture projections: UV, spherical, cylindrical, linear, perspective, box mapping.
- Added ability to apply an additional transformation in the mapped UVW space.
- Added ability to apply the texture projection in local object (/instance) space.
- Added border modes to image texture nodes to control the behavior of image textures outside the standard UV range [0 .. 1].
- Improved wire frame rendering of the info channel kernel.
- Added the possibility to set the value of greyscale color texture nodes to values > 1, which can be helpful to set higher bump strengths than previously possible.
- Increased the maximum render resolution to 32K x 32K pixels.
- Camera motion blur.
- Gradient texture support.
- Xref support.
- Using render settings for mesh/turbo smooth modifiers.
- Camera correction modifier support.
- Clay render option.
- Image texture reloading button.
DOWNLOAD
Installer http://www.refractivesoftware.com/plugi ... _1_50a.zip (25MB ZIP File)
Yours,
The OctaneRender® Team.
Re: OctaneRender® for 3ds max® v1.50a
Posted: Mon Apr 07, 2014 9:29 pm
by mykola1985
Great!!! will test it immediately

Re: OctaneRender® for 3ds max® v1.50a
Posted: Tue Apr 08, 2014 12:47 am
by Dom74
Lens shift camera don't work with a camera correction modifier, also, values for camera correction are set too small, enormous change with 0.01 value, can you change the ratio, It will be more comfortable to use.
Re: OctaneRender® for 3ds max® v1.50a
Posted: Tue Apr 08, 2014 12:47 am
by emihich
Thank you very much, can't wait to test it.
Re: OctaneRender® for 3ds max® v1.50a
Posted: Tue Apr 08, 2014 12:53 am
by Karba
Dom74 wrote:Lens shift camera don't work with a camera correction modifier, also, values for camera correction are set too small, enormous change with 0.01 value, can you change the ratio, It will be more comfortable to use.
Are you talking about Octane Camera or Standard one?
Re: OctaneRender® for 3ds max® v1.50a
Posted: Tue Apr 08, 2014 3:17 am
by emihich
Great release , very responsive .
nevertheless, I have an issue with The Live DB materials , it is not loading any textures,
all materials therefore get white in Max material editor, and the reload button isn't helping, it says missing texture.
and I don't know to which directory I should go online or not.
Any sugestion to relink the maps ?
Re: OctaneRender® for 3ds max® v1.50a
Posted: Tue Apr 08, 2014 3:37 am
by Karba
emihich wrote:Great release , very responsive .
nevertheless, I have an issue with The Live DB materials , it is not loading any textures,
all materials therefore get white in Max material editor, and the reload button isn't helping, it says missing texture.
and I don't know to which directory I should go online or not.
Any sugestion to relink the maps ?
What is your textures path in the plugin Live DB setting?
Does it happen with all materials or with some ones?
Re: OctaneRender® for 3ds max® v1.50a
Posted: Tue Apr 08, 2014 3:58 am
by solomon
Karba wrote:emihich wrote:Great release , very responsive .
nevertheless, I have an issue with The Live DB materials , it is not loading any textures,
all materials therefore get white in Max material editor, and the reload button isn't helping, it says missing texture.
and I don't know to which directory I should go online or not.
Any sugestion to relink the maps ?
What is your textures path in the plugin Live DB setting?
Does it happen with all materials or with some ones?
let me test mine and see if I encounter that error
Re: OctaneRender® for 3ds max® v1.50a
Posted: Tue Apr 08, 2014 4:49 am
by solomon
solomon wrote:Karba wrote:emihich wrote:Great release , very responsive .
nevertheless, I have an issue with The Live DB materials , it is not loading any textures,
all materials therefore get white in Max material editor, and the reload button isn't helping, it says missing texture.
and I don't know to which directory I should go online or not.
Any sugestion to relink the maps ?
What is your textures path in the plugin Live DB setting?
Does it happen with all materials or with some ones?
let me test mine and see if I encounter that error
Live DB is working fine on my end
Re: OctaneRender® for 3ds max® v1.50a
Posted: Tue Apr 08, 2014 5:40 am
by kevinshane
Xref object still don't work in real time viewport window,so i guess it's still a bug!
when you convert the high poly object to xref object,and then turn on proxy object to pick a low poly object(say the low poly object is a box),and then open the real time window(octane's),the rendering still shows that low poly box! (to render the high polys,you have to switch off the proxy option,but those high polys really slow down the viewport rotation) Altho when u hit the render button(shift+Q to rendering in max frame window),they are correct!!(exactly the same bug as 1.2's plugin)
which means xref still can't work in octane real time viewport

could u please fix that?