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fog/mist distance in Octane

Posted: Fri Apr 04, 2014 12:28 am
by Kargall
Hi,

I recently possessor Octane / Blender so I'm not a connoisseur. I wonder how one obtains a "mist of distance" with daylight in Octane / Blender or standalone.
Something that replaces the mist-blender internal renderer.

thank you;)

Kargall

Re: fog/mist distance in Octane

Posted: Fri Apr 04, 2014 5:25 pm
by Kargall
Hi guys,
There is someone to answer me? please. :D
thank you

Re: fog/mist distance in Octane

Posted: Fri Apr 04, 2014 6:19 pm
by grimm
I'm pretty sure that atmospheric scattering is already in Octane (using the daylight environment), but as an unbiased renderer you need to scale your scene to match. For fog, god rays, etc. you need to add an object that completely encloses the scene but not the camera and then set it up with volume scattering. There is a tutorial in the tutorial forum for this.

Jason

Re: fog/mist distance in Octane

Posted: Fri Apr 04, 2014 7:06 pm
by Kargall
Ok thank you for your reply grimm. :)

Can we do this kind of thing with daylight, and how?

thank you

Re: fog/mist distance in Octane

Posted: Sat Apr 05, 2014 2:31 am
by ROUBAL
I explained the method that I use in this topic (God Rays and fog) :

http://render.otoy.com/forum/viewtopic.php?f=9&t=38645

Cheers,

Philippe.

Re: fog/mist distance in Octane

Posted: Sat Apr 05, 2014 2:58 pm
by Kargall
Hi

Ha it's OK! Thank you Roubal . it works .Ha it's OK! Tank you Roubal :)

Cheers,

Kargall