Question before switching to Octane
Posted: Thu Apr 03, 2014 9:27 am
I've been using Maxwell Render professionally for the past 4 or 5 years and have started to look at switching to Octane now that it will support displacement. I plan to test the demo when I have time to swap my my Nvidia card but I have a few questions before I waste my time.
Info
I do mostly liquor bottle renderings at fairly high resolution (usually between 6500-8000px). Most of the textures I use are 8,000px in size and there will be a handful of textures this size used on any given render. I have one 16 bit displacement map for condensation I use fairly often and is 16,000px. You can see samples of what I typically render here: www.justingoode.com
Question/s
Taking the info above into account, would either a 3gb or 6gb graphics card have enough vRam to handle these types of renders?
Are there any limitations to caustics in octane? does light only penetrate a certain amount before it quits being calculated? What about caustics combined with displacement? What about reflected and refracted caustics?
I think that's the main concerns I needed to find out regarding octane render before I look further into switching over. I hope you guys give me good answers because I'm antsy to get rid of my render farm and get a big speed boost with Octane!
Info
I do mostly liquor bottle renderings at fairly high resolution (usually between 6500-8000px). Most of the textures I use are 8,000px in size and there will be a handful of textures this size used on any given render. I have one 16 bit displacement map for condensation I use fairly often and is 16,000px. You can see samples of what I typically render here: www.justingoode.com
Question/s
Taking the info above into account, would either a 3gb or 6gb graphics card have enough vRam to handle these types of renders?
Are there any limitations to caustics in octane? does light only penetrate a certain amount before it quits being calculated? What about caustics combined with displacement? What about reflected and refracted caustics?
I think that's the main concerns I needed to find out regarding octane render before I look further into switching over. I hope you guys give me good answers because I'm antsy to get rid of my render farm and get a big speed boost with Octane!