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Pflow rendering problem!

Posted: Wed Apr 02, 2014 1:54 pm
by Chipstarrr
Hey guys and girls,

I've been using Octane for a while now and have just found a problem when using pflow in 3ds max. I am making an animation where some random shapes grow over a branching mesh. The particles birth position is controlled by an animated gradient ramp and it is all setup correctly in max. When I scrub the time slider in the Octane Viewport the particles render correctly, admittedly only if I refresh the viewport once I have scrubbed the slider. The problem occurs when I send the scene for the actual render, all that is visible in the render is the branching mesh, no particles render at-all?!

The scene is only using 0.031/2.637GB. I did have this problem a few months back when trying to render a RealFlow scene I had built. Same issue exactly but for some reason that fixed itself and I never figured out what I changed to get it to render!

Anyone got any ideas please.

I'm running x3 GTX780's

Thanks

Re: Pflow rendering problem!

Posted: Wed Apr 02, 2014 2:07 pm
by Chipstarrr
I just did another test, last time I was starting at frame 50 on the timeline. this time I started at frame 0 and all of a sudden the first few particles are visible but as the camera pans the rest do not start being born as they do in the max file!!