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Instances and VRAM

Posted: Tue Apr 01, 2014 10:26 am
by slepy8
Hey Guys

Probably a rookie question, but I have to ask it.

I got Laubwerk Plants generator. It creates great looking plants. Than I've put it into "cloner" and made a grid of 8 X 8 trees (64 trees as a result).
It hardly fitted in my 3GB GPU...

So after seing some animations with huge loads of trees and grass I have a question:
Is there any method of instancing which does not duplicate geometry? Or does it work in the way that never mind if using cloner or any other instancing method - duplicating this way any geometry just duplicates geometry and Octane sees it as any other geometry?

I just don't understand how do people create such complex scenes and run it on 3GB or 4GB GPU's???

Re: Instances and VRAM

Posted: Tue Apr 01, 2014 10:45 am
by glimpse
Octane Standalone + Phantom Scatter generated .csv,
3dsMax + ITOO software Forest Pro helping to scater instance..

once You load first geometry the rest (instanced copies) comes almost for free =)

don't know anything how things work in C4D..but there was a Guy not so long ago
posting aamazing forest scene video (as far as I remember it was made in C4D)..
check thrue acttive topics =)

Re: Instances and VRAM

Posted: Tue Apr 01, 2014 11:48 am
by slepy8
Do you remember if he posted it in Gallery or here in plugins board?

Re: Instances and VRAM

Posted: Tue Apr 01, 2014 11:59 am
by bepeg4d
hi, you need to activate the "render instance" option in thr clone object or in the instance object ;)
pay atention that only one level is possible in nested cloners, so if you have an instance object inside a clone object, only one of them must have the option enabled ;)
i think that this is the link that glimpse was talking about:
http://render.otoy.com/forum/viewtopic.php?f=5&t=38900
ciao beppe

Re: Instances and VRAM

Posted: Tue Apr 01, 2014 12:33 pm
by slepy8
holly sh***
I just made a forest!!!!!!!

;)

thanks guys a lot!!