.Orbx and OR4B
Posted: Tue Apr 01, 2014 2:02 am
Hey Jimstar, I was wondering if you could shed some light on how, if at all the new .ORBX format will affect our Blender plugin.
What I am hoping, is that it will allow us to transfer entire scenes between the plugin and stand alone. This would be amazing for my team. This way, some people would use the plugin and some people would use standalone, whatever they are more comfortable with. They could use the Plugin to get their scene ready, setup lights etc, then transfer it to standalone and setup their materials. Then if they wanted to move lights around, they could transfer back to the plugin and adjust as needed.
It would be a great bridge between the standalone and the plugin. I would like to ease my team into the plugin fully, but we dont have the time to spare for full training and getting used to a new workflow when we have tight deadlines on projects.
Let me know if I am totally misunderstanding the new file format, or if this is not where the plugin is headed.
Thanks!
What I am hoping, is that it will allow us to transfer entire scenes between the plugin and stand alone. This would be amazing for my team. This way, some people would use the plugin and some people would use standalone, whatever they are more comfortable with. They could use the Plugin to get their scene ready, setup lights etc, then transfer it to standalone and setup their materials. Then if they wanted to move lights around, they could transfer back to the plugin and adjust as needed.
It would be a great bridge between the standalone and the plugin. I would like to ease my team into the plugin fully, but we dont have the time to spare for full training and getting used to a new workflow when we have tight deadlines on projects.
Let me know if I am totally misunderstanding the new file format, or if this is not where the plugin is headed.
Thanks!