OcDS 1.5 news & others
Posted: Sun Mar 30, 2014 6:51 pm
OcDS 1.5
since the availability of 1.5 got apparent a while back (and the sdk is now available), i locked myself in for the last 2 weeks, to close the gap between the current 1.2 version and the new 1.5 stable version; means i had to catch up with the rewritten node system in octane and plenty other changes that octane had seen since last november
most things are already working, so a first 1.5 release candidate should be available soon; currently in the works is to synchronize the daz and octane timeline for the camera (to provide camera motion blur), and some changes to the transformation nodes (which now also provide different texture mapping types as well as tiling).
btw, when the 1.5 final gets out, hopefully within a few weeks time span, this will also mark the end of the beta state of the ds plugin.
past OcDS 1.5 outlook
apart from some very cool things that will happen with octane 2.0 (and are yet to be announced by otoy), the ds plugin will get one addition from my side, to extend the workflow with 3rd-party/non-daz content, namely geometry proxies. this means that it will be possible to add and esp. on-demand refresh externally saved objects, without the need to reload a scene.
something completely different
my efforts to connect photoshop and ocds did also see some notable progress in the last weeks, so if you have a wacom laying around somewhere and almost forgotten where (like me), it might be worth to try and find it...
since the availability of 1.5 got apparent a while back (and the sdk is now available), i locked myself in for the last 2 weeks, to close the gap between the current 1.2 version and the new 1.5 stable version; means i had to catch up with the rewritten node system in octane and plenty other changes that octane had seen since last november
most things are already working, so a first 1.5 release candidate should be available soon; currently in the works is to synchronize the daz and octane timeline for the camera (to provide camera motion blur), and some changes to the transformation nodes (which now also provide different texture mapping types as well as tiling).
btw, when the 1.5 final gets out, hopefully within a few weeks time span, this will also mark the end of the beta state of the ds plugin.
past OcDS 1.5 outlook
apart from some very cool things that will happen with octane 2.0 (and are yet to be announced by otoy), the ds plugin will get one addition from my side, to extend the workflow with 3rd-party/non-daz content, namely geometry proxies. this means that it will be possible to add and esp. on-demand refresh externally saved objects, without the need to reload a scene.
something completely different
my efforts to connect photoshop and ocds did also see some notable progress in the last weeks, so if you have a wacom laying around somewhere and almost forgotten where (like me), it might be worth to try and find it...