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Can 2.0 render Blender Hair Particles?
Posted: Sat Mar 29, 2014 4:52 pm
by justavisitor
As the title says - can Octane Render 2.0 render Blender Hair Particles?
Will Blender Hair settings such as Comb, Children (Interpolated), Length and Density survive the render?
I tried the existing workarounds in the present Blender plugin (thanks to Roubal, Jim and Saramary), but Cycles is still significantly better for this specific purpose.
Octane Render 2.0, however, looks extremely interesting. So it would be terrific if it works with Blender particle systems.
Re: Can 2.0 render Blender Hair Particles?
Posted: Tue Sep 01, 2015 4:12 pm
by nehale
is there no answer tho this, also really wanna know?
Re: Can 2.0 render Blender Hair Particles?
Posted: Tue Sep 01, 2015 6:19 pm
by grimm
It does, I don't know if it supports everything (I haven't tried yet), but I have rendered hair with 2.0. In fact hair was one of the major upgrades in 2.0.

Re: Can 2.0 render Blender Hair Particles?
Posted: Tue Sep 01, 2015 9:03 pm
by justavisitor
Well, this is a really old thread

- Octane Render 2.x is definitely great for hair rendering.
The latest version that works as expected is
2.21.1-77. Hair systems that include various types of
curl and
clump are not rendered in later versions.
Please see this thread:
viewtopic.php?f=32&t=49348
Re: Can 2.0 render Blender Hair Particles?
Posted: Wed Sep 02, 2015 2:15 pm
by Balvarez
The current blender plugin/octane 2 has some problems with hair. As mentioned curl and clump have problems at render but show up fine in the view port. I also had problems with hair flipping to the inside of the mesh. I'm working on a project that involves a bunch of hair and ultimately I ended up switching to cycles.
Re: Can 2.0 render Blender Hair Particles?
Posted: Wed Sep 02, 2015 9:48 pm
by justavisitor
Balvarez wrote:The current blender plugin/octane 2 has some problems with hair. As mentioned curl and clump have problems at render but show up fine in the view port. I also had problems with hair flipping to the inside of the mesh. I'm working on a project that involves a bunch of hair and ultimately I ended up switching to cycles.
Balvarez, you could just get the Octane version I mentioned above - it really works perfectly (i.e. what you see in the view port is what you get in the render).