Migrate environment lighting defaults to 1.5?
Posted: Fri Mar 28, 2014 4:07 pm
Hi Paul,
Could you tell me what the 1.2 environment mapping/lighting defaults were in 1.2 that can be applied to 1.5?
I'm trying to replicate/migrate the scene lighting (using an HDRI) from 1.2 to 1.5, and having a difficult time...(my hdri values (at least rotational) were lost when updating the rhino plugin)
Especially for the following:
-was the previous mapping "box" in 1.2? (seems closer to my previous lighting)
-should I use "global" or "per object" coordinates to keep the same values as 1.2?
-should texture coordinates rotation order be "xyz"?
-which rotational "slot" should I use to replicate 1.2: Should I use "transform" rotation or "projection" rotation to "match" 1.2?
-which border mode should I use to replicate 1.2? (wrap-around?)
-have any other values changed for the HDRI lighting from 1.2 to 1.5?
Thank you!
Nathan
Could you tell me what the 1.2 environment mapping/lighting defaults were in 1.2 that can be applied to 1.5?
I'm trying to replicate/migrate the scene lighting (using an HDRI) from 1.2 to 1.5, and having a difficult time...(my hdri values (at least rotational) were lost when updating the rhino plugin)
Especially for the following:
-was the previous mapping "box" in 1.2? (seems closer to my previous lighting)
-should I use "global" or "per object" coordinates to keep the same values as 1.2?
-should texture coordinates rotation order be "xyz"?
-which rotational "slot" should I use to replicate 1.2: Should I use "transform" rotation or "projection" rotation to "match" 1.2?
-which border mode should I use to replicate 1.2? (wrap-around?)
-have any other values changed for the HDRI lighting from 1.2 to 1.5?
Thank you!
Nathan