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Migrate environment lighting defaults to 1.5?

Posted: Fri Mar 28, 2014 4:07 pm
by Ndawg
Hi Paul,

Could you tell me what the 1.2 environment mapping/lighting defaults were in 1.2 that can be applied to 1.5?

I'm trying to replicate/migrate the scene lighting (using an HDRI) from 1.2 to 1.5, and having a difficult time...(my hdri values (at least rotational) were lost when updating the rhino plugin)

Especially for the following:
-was the previous mapping "box" in 1.2? (seems closer to my previous lighting)
-should I use "global" or "per object" coordinates to keep the same values as 1.2?
-should texture coordinates rotation order be "xyz"?
-which rotational "slot" should I use to replicate 1.2: Should I use "transform" rotation or "projection" rotation to "match" 1.2?
-which border mode should I use to replicate 1.2? (wrap-around?)
-have any other values changed for the HDRI lighting from 1.2 to 1.5?

Thank you!
Nathan

Re: Migrate environment lighting defaults to 1.5?

Posted: Fri Mar 28, 2014 9:48 pm
by face_off
Hi Nathan

To rotate the Octane Texture Environment in Octane 1.5, change to the Projection to Spherical. Pls see "IBL Rotation" in the manual (I just updated today) http://render.otoy.com/manuals/Rhino/?page_id=466.
-should I use "global" or "per object" coordinates to keep the same values as 1.2?
Doesn't matter for the environment.
-should texture coordinates rotation order be "xyz"?
Doesn't matter.
-which border mode should I use to replicate 1.2? (wrap-around?)
The environment doesn't use border mode unless the image has been scaled down.

Paul

Re: Migrate environment lighting defaults to 1.5?

Posted: Fri Mar 28, 2014 10:20 pm
by Ndawg
Paul,

Excellent--thank you so much!

(I just finished a large rendering project using the Octane/Rhino plugin and the client loved it. Life is so easy with this plugin--thank you!!!)

Best regards,
Nathan