Page 1 of 1
Clay's head
Posted: Thu Mar 27, 2014 6:18 am
by icelaglace
Hello,
Some human head renders we worked on with my colleague (used here as a model

) for GTC for people interested.
It's around 24 millions polygon, path tracing 16 bounces on 2K. Rendered with 2 TITANs in around 3 minutes each with Octane 1.5.
Cheers

Re: Clay's head
Posted: Thu Mar 27, 2014 7:30 am
by smicha
Is the head 3D scanned? If so, what kind of scanner was used?
His eyes look so real.
Re: Clay's head
Posted: Thu Mar 27, 2014 7:44 am
by bicket
is this real hair on the top of his head ?
Re: Clay's head
Posted: Thu Mar 27, 2014 7:58 am
by icelaglace
Yep! That's Lightstage data set used here, if you remember the closed eyes one. It's actually the same mesh so we had to model it with eyes open and stuff.
And yeah, we modelled the hair, eyelashes and beard, as it's Fibermesh, it's like around 2 millions polys just for this

Re: Clay's head
Posted: Fri Mar 28, 2014 5:24 am
by xxdanbrowne
That's crazy.
Re: Clay's head
Posted: Fri Mar 28, 2014 6:00 am
by prehabitat
3D scanned? freaking awesome stuff!