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Version 1.52.1 (Octane Render 1.52) *** 10.04.2014 ***

Posted: Wed Mar 26, 2014 8:39 pm
by aoktar
Hi people,
I'm glad to share last version 1.52.1 which is based on Octane Sdk 1.52. I recommend to all update from 1.50 to 1.52.1

As you can notify that we'll use new numbering system. Which is synced to Octane SDK. Updates will be as 1.50.1, 1.50.2, 1.50.3,.....
Incoming plugin versions for SDK 2.0 will be numbered as 2.00.1, 2.00.2, 2.00.3, ....

Link for incoming Octane Render 2.0:
http://render.otoy.com/forum/viewtopic.php?f=7&t=38935

OctaneRenderâ„¢ Standalone 1.52 [current stable]
http://render.otoy.com/forum/viewtopic.php?f=24&t=39150

changes for 1.52.1
- Some fixes on geometry updater.
- Two different geometry updater method has been implemented, both has own advantages. Which is named as "Syncronization on geo. updates" and located under Settings/others section.
Default option is disable for that, so keep off this option. This allow faster feedback on viewport and makes the updates on background. If you has some weird geometry on render view, please set on this option.
- New safe area lines for Live Viewer Window.
- Color convertion is disable for Floatbuffer option of render settings. So we should expect correct linear color output with floatbuffer.
- User category of Livedb windows was been revised. As longer you can put and get own materials to user category or create and organise material directories.
- Octane 1.52 features, it has improved matte material behaviour for several conditions


Changes on 1.51.0
- This version has some fixes about render freeze problem and a crash fix for render queue.
- Also wireframe mode has fixed.
- Build on Octane 1.51 core

Changes on 1.50.3
- added Tolerance parameter for Dirt Texture
- Fixed problem for missing emission functionality in absorption medium
- removed deprecated parameter is ray_step in abrosption medium

Changes on 1.50.2
There is several bug fixes which was reported some people by users. No new feature is planning to add. Only some fixes will be applied in this version.

WINDOWS Cinema 4D plugin 1.52.1 (based SDK 1.52) R12-R15
http://render.otoy.com/customerdownload ... .1-win.zip

Macosx Cinema 4D plugin 1.52.1 (based SDK 1.52) R13-R15
http://render.otoy.com/customerdownload ... Macosx.zip


Updated sample scenes package
http://render.otoy.com/customerdownload ... amples.zip


INSTALL
remove or backup old plugin files. Be sure removed from c4doctane dir and c4d dir. There is also a readme.txt file with instructions.

OctaneRenderâ„¢ Standalone 1.50
http://render.otoy.com/forum/viewtopic.php?f=24&t=38840


Thanks to CurseStudio for teaser of NEW FREE Octane tutorial.
[vimeo]http://www.vimeo.com/84737320[/vimeo]


FULL TUTORIAL:
PART1: https://vimeo.com/84723763
PART2: https://vimeo.com/84724026


New features since 1.20
- New Live Viewer functionality:
Live Viewer has now these:
1) Allow material drag and drop from material manager and LiveDB, so you can easily assing materials to movable(has Octane Objecttag) or static objects(without any objecttag)
2) Select materials, object, dof from liveviewer by clicking RMB on any object
3) Assigning a ObjectTag from LV, so this makes that selected object will be movable. This operation will cause restart on rendering.
4) Copy/paste materials throught LV via popup menu or Ctrl+LMB / Ctrl+RMB
- Compatibility for HDR Light Studio http://www.hdrlightstudio.com
- fix for stop/restart rendering buttons: Now gpu frequency can go down
- Pause/resume button for render session
- fix for wrong color output when multipass or linear image ouput is selected
- fix for wrong visibility on render instances, which occurs if a parent object has different visibility

Re: Version 1.50.1 (based on Octane 1.50)

Posted: Wed Mar 26, 2014 10:35 pm
by lucioing
Hello!
I'm a new user and today (26 march) is my birthday! So, what a beautiful gift!
Thank you!!! :D :D :D

L.

Re: Version 1.50.1 (based on Octane 1.50)

Posted: Wed Mar 26, 2014 10:47 pm
by NVN
my hero!!!!
really nice aoktar!

Re: Version 1.50.1 (based on Octane 1.50)

Posted: Wed Mar 26, 2014 10:55 pm
by bepeg4d
lucioing wrote:Hello!
I'm a new user and today (26 march) is my birthday! So, what a beautiful gift!
Thank you!!! :D :D :D

L.
Happy rendering to you and welcome :D

Thanks ahmet, well done ;)
Ciao beppe

Re: Version 1.50.1 (based on Octane 1.50)

Posted: Thu Mar 27, 2014 5:11 am
by Oleg
The only question is — should we pay for stand or only for integration when 2.0 comes out?
2.0 will be paid upgrade when it's out. But pricing is not defined

Re: Version 1.50.1 (based on Octane 1.50)

Posted: Thu Mar 27, 2014 9:05 am
by lucioing
Hi!
It seems there is a problem with cube mapping...
I'm unable to manage to mapping.

L.

Re: Version 1.50.1 (based on Octane 1.50)

Posted: Thu Mar 27, 2014 1:03 pm
by kiwimage
Sweet ! thanks.
Is this build safe for production ? Or should we stick to the january version 1.01 (sdk 1.20.3)?

i can't still give %100 guarantee about it. We are close to stabile, but maybe some problems which need to fix

Re: Version 1.50.1 (based on Octane 1.50)

Posted: Thu Mar 27, 2014 3:01 pm
by aoktar
lucioing wrote:Hi!
It seems there is a problem with cube mapping...
I'm unable to manage to mapping.

L.
Big sorry,i have forgotten to activate a settings. Now it's fixed with 1.50.2

Re: Version 1.50.2 (based on Octane 1.50)

Posted: Thu Mar 27, 2014 4:58 pm
by lucioing
Hi!
Thank you for fixing text map... I think there are some problems in managing windows...
Better than thousand words is a picture. As show below...
Tnx

L.

Re: Version 1.50.2 (based on Octane 1.50)

Posted: Thu Mar 27, 2014 5:00 pm
by lucioing
Sorry... here's the right picture...


L.