Animated textures in Octane.
Posted: Mon Mar 24, 2014 2:13 pm
Hi, I am currently trying to add some smoke getting out of a chimney in a long shot with several objects and a character passing between the smoke and the camera. So even if it is easy to add the smoke in post production in a simple shot, this one requires a lot of masking/rotoscoping to avoid the smoke passing over the obstacles.
So I would like to come back to the method I used for still pictures : Map a smoke texture onto a plane with Alpha and put it at the chimney's location. This is fine for a still shot, but is it possible to achieve this effect with an animated texture in Octane ? Alembic is all about geometry, and I doubt that the image sequence will be reloaded for each frame...
Any idea ?
So I would like to come back to the method I used for still pictures : Map a smoke texture onto a plane with Alpha and put it at the chimney's location. This is fine for a still shot, but is it possible to achieve this effect with an animated texture in Octane ? Alembic is all about geometry, and I doubt that the image sequence will be reloaded for each frame...
Any idea ?