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Napoleon Dynamite

Posted: Sat Mar 15, 2014 9:54 pm
by tonysculptor
I just finished this portrait of Napoleon Dynamite. Critiques are welcome, but I won't be making any changes to this. I've looked at it far too long. So any crits will be taken as useful information for my next personal project. I want to start exploring atmosphereics and really putting a greater sense of depth into my work.
I am using subsurface scattering on nearly everything in the scene, so it is slow to render. The hair is all geo, created by generating a low res Fibremesh in ZBrush, and then imported into Maya. There I converted it to curves and created pfxHair systems, that I then converted back into geometry.
The scene has 15.7 million polygons, and uses nearly all my video memory with the textures included. It took 6.5 hours to render with 3 680GTX's.
03152014.jpg

Re: Napoleon Dynamite

Posted: Sat Mar 15, 2014 10:52 pm
by gordonrobb
Looks awesome. Material fir teeth is superb

Re: Napoleon Dynamite

Posted: Sun Mar 16, 2014 8:00 pm
by tonysculptor
Here's a quick alternate render for fun...
NapoleonAlt.jpg

Re: Napoleon Dynamite

Posted: Mon Mar 17, 2014 1:43 am
by ROUBAL
Great portrait ! I didn't know the character... I made some researches ;)

Re: Napoleon Dynamite

Posted: Mon Mar 17, 2014 9:31 am
by gordonrobb
Superb, and you really capture is 'over wet' lips in this one.

Re: Napoleon Dynamite

Posted: Mon Mar 17, 2014 5:56 pm
by ElBloko
This is terrific and very subtle. It wasn't an easy portrait but you really nailed it... with prejudice.
I love it.