Napoleon Dynamite
Posted: Sat Mar 15, 2014 9:54 pm
I just finished this portrait of Napoleon Dynamite. Critiques are welcome, but I won't be making any changes to this. I've looked at it far too long. So any crits will be taken as useful information for my next personal project. I want to start exploring atmosphereics and really putting a greater sense of depth into my work.
I am using subsurface scattering on nearly everything in the scene, so it is slow to render. The hair is all geo, created by generating a low res Fibremesh in ZBrush, and then imported into Maya. There I converted it to curves and created pfxHair systems, that I then converted back into geometry.
The scene has 15.7 million polygons, and uses nearly all my video memory with the textures included. It took 6.5 hours to render with 3 680GTX's.
I am using subsurface scattering on nearly everything in the scene, so it is slow to render. The hair is all geo, created by generating a low res Fibremesh in ZBrush, and then imported into Maya. There I converted it to curves and created pfxHair systems, that I then converted back into geometry.
The scene has 15.7 million polygons, and uses nearly all my video memory with the textures included. It took 6.5 hours to render with 3 680GTX's.