Page 1 of 1
Esther
Posted: Mon Mar 10, 2014 7:46 pm
by Wayfa
Its been awhile since I wanted to actually do something of character work with Octane.
Also, was a nice excuse for trying the Zbrush fibermesh feature and the Octane's SSS.
The headphones are an old free model found around the net, don't know the name of the author. Was getting lazy by that part..
The rest came ouf a sphere.
Feedback always welcome.

Re: Esther
Posted: Mon Mar 10, 2014 8:07 pm
by icelaglace
Excellent

! This looks amazing !
Especially knowing that you used FiberMesh for the hair and it still looks very smooth

Re: Esther
Posted: Mon Mar 10, 2014 8:19 pm
by Wayfa
thanks!
it was kinda challenge to fit that many polys into the gpu memory.. the hair was extremely dense.
But Im happy on the results for the time... despite it still can be improved a lot.
Re: Esther
Posted: Tue Mar 11, 2014 11:32 am
by radsaf
Beautifull. Great work man.
Re: Esther
Posted: Wed Mar 12, 2014 5:21 pm
by ciboulot
Very nice. Very good feeling of the image
Re: Esther
Posted: Thu Mar 13, 2014 3:09 pm
by John Yen
Hello~
I like her hair!!!
It looks Smooth and its' volume is just enough.
Does it come from Maya?
(Hair is really difficult to me)
Re: Esther
Posted: Thu Mar 13, 2014 11:45 pm
by Wayfa
Hey, thanks guys..
The hair is not Maya.. is a raw mesh coming from Zbrush, straight away.. it has quite a lot of polys.
Is not the most efficient way of doing it, but it was the simplest by the moment.
I hope Octane will eventually have support for fiber rendering or something like that.
