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Portrait / Material test

Posted: Sat Mar 08, 2014 11:17 am
by t_3
i'm working on a set of hq (hopefully 8-)) mats for the daz plugin...
Lexi_small.jpg
using also lots of imager and postproc tweaks, a slight fog volume to lessen contrasts, 2 mesh lights (the ring "flash" reflection in the eyes is not a fake) plus sunset from the right. additional postwork in photoshop includes lab color editing, blur & downscale to 50%.

comments welcome.

what i'm rather happy with are lips (she wears lipgloss ;)), the teeth (http://render.otoy.com/forum/viewtopic. ... 32#p173932) and the way how eye reflections work. the skin, well; i now like how it looks, but most probably it will still feel plastic when watching from a (timely) distance...

Re: Portrait / Material test

Posted: Sat Mar 08, 2014 11:23 am
by t_3
ps: posting this a few posts above tonysculptor's dafoe makes me feel a bit sad ;)

the point here is that these mats should work with premade texture sets, that have much less details and are not made esp. for octane, nor is the usual geometry that detailed...

Re: Portrait / Material test

Posted: Sat Mar 08, 2014 1:28 pm
by niuq.cam
Not completely hyper realistic but terribly sexy, consistent and balanced.
The mouth is fantastic ! :D
Bravo.
Niuq

Re: Portrait / Material test

Posted: Sat Mar 08, 2014 4:07 pm
by Shpdrvr
Is this something that could be saved as a .duf?

Re: Portrait / Material test

Posted: Mon Mar 10, 2014 7:44 am
by Rikk The Gaijin
Just my 2 cents, the mouth is very nice, but the eyes are way too big.
Cheers! ;)

Re: Portrait / Material test

Posted: Mon Mar 10, 2014 5:17 pm
by linvanchene
edited and removed by user

Re: Portrait / Material test

Posted: Thu Mar 13, 2014 12:47 am
by t_3
Rikk The Gaijin wrote:Just my 2 cents, the mouth is very nice, but the eyes are way too big.
Cheers! ;)
you are right :shock:
now that you have said that, i only see two enormous eyes ;)

Re: Portrait / Material test

Posted: Sun Mar 23, 2014 6:33 pm
by Witpapier
Octane is really fantastic in what is achievable. Here is some images of what i was able to achieve with the node structure capabilities.