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NIGHT RENDER FIREFLY

Posted: Wed Mar 05, 2014 3:39 pm
by alberto
the updated image has been done with patchtracing engine 36000 final passage.
the light source are 2:

1§9 is generate by lightmaterial
2) the lamp on the wall is a octane IES light

wich setup is wrong that generate so much problem?

Please help.

Alberto :shock: :shock: :shock: :shock: :shock:

Re: NIGHT RENDER FIREFLY

Posted: Thu Mar 06, 2014 5:45 pm
by nagboy
It looks like you have a very peculiar lighting and material rig there. Can you post the scene?

Re: NIGHT RENDER FIREFLY

Posted: Thu Mar 06, 2014 6:55 pm
by Karba
alberto wrote:the updated image has been done with patchtracing engine 36000 final passage.
the light source are 2:

1§9 is generate by lightmaterial
2) the lamp on the wall is a octane IES light

wich setup is wrong that generate so much problem?

Please help.

Alberto :shock: :shock: :shock: :shock: :shock:
Do you use Path Tracing kernel?
If yes, try to set caustic blur to 1.0

Re: NIGHT RENDER FIREFLY

Posted: Tue Mar 11, 2014 9:25 pm
by alberto
Hi i will try with the modfication suggested.
tomorrow i will update the scene is 3DS MAX 14

:shock:

Re: NIGHT RENDER FIREFLY

Posted: Thu Mar 13, 2014 7:06 am
by alberto
here the file .MAX

Re: NIGHT RENDER FIREFLY

Posted: Wed Mar 19, 2014 8:50 pm
by alberto
same new solution?


:roll: :roll: :roll: :roll:

Re: NIGHT RENDER FIREFLY

Posted: Wed Mar 19, 2014 10:27 pm
by Karba
alberto wrote:same new solution?


:roll: :roll: :roll: :roll:
Did you try caustic blur?
Another solution would be to use PMC kernel.

Re: NIGHT RENDER FIREFLY

Posted: Wed Mar 19, 2014 10:38 pm
by face
Render an animation and stack the resulting images.
For 16000s/px, render 100 frames with 160s/px.

The image here is rendered with 128s/px. One is stacked with 24 or 32 images and the other is the original output without stacking.
http://render.otoy.com/forum/download/f ... &mode=view

face

Re: NIGHT RENDER FIREFLY

Posted: Thu Mar 20, 2014 10:46 pm
by alberto
...
i don't understand not so pro , never used animation, always only still frame render...
Wich kind of animation i have to set up ?

Albert

Re: NIGHT RENDER FIREFLY

Posted: Fri Mar 21, 2014 6:20 am
by face
Sorry, i don´t know Max.
But i think you can render out images from frame x to frame y.
You must only divide the max samples you need by the number of frames you have.
There must be nothing animated. Render only the same scene multiple times.
Each result will look different because the fireflys are random.

Then you need a stacker program which stacks all images together by averaging they.
You can also make it by hand in Photoshop or another programm.
Blend the second image by 50% to the first, the third by 33%, the forth by 25%, the fithth by 20% and so on.
The formula is simple, for each image, you have to divide 100 by the image number.
Also image number 16 must be blended with 100/16 = 6.25%.

face