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Coast (Causticstest PMC-Kernel)

Posted: Mon Mar 03, 2014 8:43 pm
by useruser
hello,
this is a first step with octane-caustics in PMC-Mode. ( octane/C4D 1.18a) caustic blur is 0.02. rendertime on a GTX780/Titan-Rig was 1 hour 15 minutes
there is a lot more work on details (transition between waterline and rocks and so on) but until now i am quite happy with the overall-look of the caustics.
thank you in advance for comments and improvement-tips.
coast.png

Re: Coast (Causticstest PMC-Kernel)

Posted: Mon Mar 03, 2014 10:06 pm
by gordonrobb
This looks great. I love the surface of the water. How have you dine that? Is it a texture displacement or sculpted?

Re: Coast (Causticstest PMC-Kernel)

Posted: Mon Mar 03, 2014 10:34 pm
by useruser
hi gordon,
thank you! the watersurface ( a deformed plane) is generated with the houdini-oceantoolkit for C4D. no texture or sculpting was involved.
http://www.valkaari.com/?cat=40

Re: Coast (Causticstest PMC-Kernel)

Posted: Mon Mar 03, 2014 10:50 pm
by abstrax
Try using parallelism of 1 instead of 4. It will reduce the overall speed (samples/second), but caustics in tricky scenes tend to converge faster.

Re: Coast (Causticstest PMC-Kernel)

Posted: Thu Mar 13, 2014 3:39 pm
by useruser
hi abstrax,
thanks for the tip. i tried it but the result is a bit more noise and not better in general with with parallelism of 1 instead of 4.

Re: Coast (Causticstest PMC-Kernel)

Posted: Sat Mar 15, 2014 8:05 am
by NVN
nice test!