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Sculptimg and Ocatne render

Posted: Mon Mar 03, 2014 3:12 pm
by Rudi
Hi,

Sculptimg and Ocatne render not go because there are unfortunately no Displacment.

Is it planned to introduce this?

A shame but if you therefore the sculpting does not or only limited use could be.

Greetings
Rudi

Re: Sculptimg and Ocatne render

Posted: Mon Mar 03, 2014 4:57 pm
by mattfrodsham
Depending on what you need, you can always just use the highest resolution mesh as geometry. Even in animation you can use the mesh deformer with low poly proxies, it's not ideal. Hopefully it is added at some point in the future, but it's a more fundamental issue related to CUDA I think. Certainly not the C4D guys' problem at the moment

Re: Sculptimg and Ocatne render

Posted: Mon Mar 03, 2014 6:09 pm
by djart
You could try this method for displacement http://render.otoy.com/forum/viewtopic.php?f=30&t=37181

Re: Sculptimg and Ocatne render

Posted: Mon Mar 03, 2014 6:38 pm
by Rudi
djart wrote:You could try this method for displacement http://render.otoy.com/forum/viewtopic.php?f=30&t=37181

Unfortunately, this does not go
These 3 textures cannot be simply shown properly.

It is a pity really a pity....
Scul.jpg