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testing schlick with volumetric light

Posted: Sat Mar 01, 2014 6:22 pm
by acc24ex
- damn shlick, so with all of those WTF does schlick do, did some tests..

- google schlick see what you get, I got female masturbation

schlick phase
scatttering direction:

-0.3
shlick minus30.jpg
-0.5
shlick minus 50.jpg
-0.8
shlick minus80.jpg
-0.9
shlick minus90.jpg
+0.55
shlick plus55.jpg

...so, in this case the - 0.5 seems to look the best..

from http://render.otoy.com/forum/viewtopic.php?f=21&t=9380
"The phase function controls in what direction light gets scattered. There is currently one kind of phase function defined,
with one parameter, scattering_direction. If set to 0.0, it means light gets scattered the same amount in any direction. A
setting larger than 0.0 means forward scattering, the larger the value, the more light is scattered in a similar direction as
it was traveling. 1.0 means it doesn't change direction. A negative value means backscattering, so more light is scattered
back to where it came from. This makes objects appear brighter on the side where the light is coming from."

Re: testing schlick with volumetric light

Posted: Sun Mar 02, 2014 12:37 am
by Tugpsx
Very nice this will help with a current project. Do you mind sharing the node info and steps.

Re: testing schlick with volumetric light

Posted: Mon Mar 03, 2014 5:27 pm
by acc24ex
most of the standard volumetric setups from the forum, ies light in front of a specular sphere, all inside a specular cube, with camera outside of it, with scattering to full, with PMC set to 6.. the schlich phase gives it a more "foggy" look around the objets.. the thing doesnt really clear up all that well, maybe if it's very subtle ..