testing schlick with volumetric light
Posted: Sat Mar 01, 2014 6:22 pm
- damn shlick, so with all of those WTF does schlick do, did some tests..
- google schlick see what you get, I got female masturbation
schlick phase
scatttering direction:
-0.3 -0.5 -0.8 -0.9 +0.55
...so, in this case the - 0.5 seems to look the best..
from http://render.otoy.com/forum/viewtopic.php?f=21&t=9380
"The phase function controls in what direction light gets scattered. There is currently one kind of phase function defined,
with one parameter, scattering_direction. If set to 0.0, it means light gets scattered the same amount in any direction. A
setting larger than 0.0 means forward scattering, the larger the value, the more light is scattered in a similar direction as
it was traveling. 1.0 means it doesn't change direction. A negative value means backscattering, so more light is scattered
back to where it came from. This makes objects appear brighter on the side where the light is coming from."
- google schlick see what you get, I got female masturbation
schlick phase
scatttering direction:
-0.3 -0.5 -0.8 -0.9 +0.55
...so, in this case the - 0.5 seems to look the best..
from http://render.otoy.com/forum/viewtopic.php?f=21&t=9380
"The phase function controls in what direction light gets scattered. There is currently one kind of phase function defined,
with one parameter, scattering_direction. If set to 0.0, it means light gets scattered the same amount in any direction. A
setting larger than 0.0 means forward scattering, the larger the value, the more light is scattered in a similar direction as
it was traveling. 1.0 means it doesn't change direction. A negative value means backscattering, so more light is scattered
back to where it came from. This makes objects appear brighter on the side where the light is coming from."