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Wire Lamp 2.3 5 test

Posted: Wed Oct 06, 2010 7:07 pm
by MagnusL3D
This is a test I did to see how much I could play with light's in pre 2.3 5

I let it run for 10 hours on my 480 GTX, a lot of noise reduction made with the new slide in 2.3 5 but I had to do half res and do some photoshop tricks to make it less noisy. but still great improvments in 2.3 5 good work guys!, looking forward to 2.3. 6 !

Attached image is Original Octane Render in full res, then the fixed and "half-res" photoshopped version.

/M

Re: Wire Lamp 2.3 5 test

Posted: Wed Oct 06, 2010 7:39 pm
by Bulwerk
Wow very pleasing shadows! and an interesting test. do you remember what kind of Megapixel per second you were getting ?
Keep it up.

Re: Wire Lamp 2.3 5 test

Posted: Wed Oct 06, 2010 8:54 pm
by bepeg4d
:shock: wonderful :shock:
there are strange blue spots in the center of bright areas, it's because you had to overexpose in the tone-mapper?
ciao beppe

Re: Wire Lamp 2.3 5 test

Posted: Wed Oct 06, 2010 10:10 pm
by MagnusL3D
Bulwerk: Thank you, it was the shadow play I wanted to capture with this test. The speed was around 1.2 - 1.42 Megapixels

bepeg4d: Thank you, I have 3 small sphere's emitting light from within the cylinder and those blue spots are all close to these sphere so yes I think it is the tone-mapper going crazy at the high intensity so close to the spheres emitting light.

/M

Re: Wire Lamp 2.3 5 test

Posted: Wed Oct 06, 2010 10:15 pm
by matej
Its quite nice, but 10 hours on a 480 :?

Re: Wire Lamp 2.3 5 test

Posted: Wed Oct 06, 2010 10:25 pm
by MagnusL3D
matej, Yep I agree, but I sorta made this test now because I think 2.3 6 will handle these sort of hidden lights a lot better and I am looking forward to compare when 2.3 6 comes :)

/M

Re: Wire Lamp 2.3 5 test

Posted: Wed Oct 06, 2010 11:09 pm
by kubo
I really like it, great lamp and great shadows "render" a cool image. It's so much fun to play with lights and octane :D