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Feature Request: Receive Shadow on/off

Posted: Wed Feb 26, 2014 7:57 am
by akira
Hi!
i was trying to use a custom matte plane as a render region mask.
region_matte01.JPG
but i can't let the plane not receiving shadows.
region_matte02.JPG
it seems that octane now supports the "cast shadow" check in object property but not for the "receive shadow" one.

Re: Feature Request: Receive Shadow on/off

Posted: Wed Feb 26, 2014 10:44 am
by gueoct
why does the shadow matter? i thought it´s only a region render mask.

i tried exactly the same thing a few months ago but did not see any significant speed gain...?
what is your experience?

Re: Feature Request: Receive Shadow on/off

Posted: Wed Feb 26, 2014 11:21 am
by akira
because shadow casting means the matted area are still sampled by gpu, that's why you didn't see much speed gain.
i want it to be more like a bypass shader.

and if i set the opacity of the matte to zero, strange thing appears:
opacity_zero_matte.JPG