Texture baking, lightmap rendering, etc...
Posted: Mon Feb 24, 2014 2:33 pm
We use Beast lighting solution for lightmaps in our project. But it takes hours (3-5) of distributed among a hundred computers rendering per level, but at the same time I can export the whole level into Octane and get very little noise result in about a minute on my GTX 660. Since Octane is the fastest and the most advanced GPU-accelerated renderer I've seen, is there any chance that it can be adapted for precalculation of different data like lightmaps or spherical harmonics in space? I think it will have a huge speed advantage over existing solutions.
It was strange for me to see no information about this from the developers of Octane and only old 2013 discussions in licensed forums.
It was strange for me to see no information about this from the developers of Octane and only old 2013 discussions in licensed forums.