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Texture baking, lightmap rendering, etc...

Posted: Mon Feb 24, 2014 2:33 pm
by sgi
We use Beast lighting solution for lightmaps in our project. But it takes hours (3-5) of distributed among a hundred computers rendering per level, but at the same time I can export the whole level into Octane and get very little noise result in about a minute on my GTX 660. Since Octane is the fastest and the most advanced GPU-accelerated renderer I've seen, is there any chance that it can be adapted for precalculation of different data like lightmaps or spherical harmonics in space? I think it will have a huge speed advantage over existing solutions.
It was strange for me to see no information about this from the developers of Octane and only old 2013 discussions in licensed forums.