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background image..
Posted: Sat Feb 22, 2014 11:18 pm
by ankesen
hello,
I have a little problem to set up image as a background in octane for poser :/
Useing primitives with image as a texture is not good option becouse of quality loss (it will look like mural).
Useing enviroment/texture enviroment node makes the image deformed, so its useless..
Any ideas how to solve this problem quick? (dont want to do it in postprocess in photoshop).
Regards, Alek
Re: background image..
Posted: Sun Feb 23, 2014 9:59 am
by face_off
Hi Alek
Your options are:
1) Use a primitive but set a high aperture so it blurs out. Still hard to make look good, so the least preferred option
2) Render with Kernel->Alpha Channel and composite outside Poser. You can load a background image (Settings tree rightclick option) but it doesn't save when you save the image. You can also cast shadows on the alpha render by enabling Matte on a Diffuse material for the ground plane
3) Use a Lat.Long IBL - this format will not deform the background. Plenty available from
http://render.otoy.com/forum/viewtopic.php?f=21&t=146.
Whilst I hear you don't want to postprocess in Photoshop/Gimp, it's actually a very good way of doing it - and very fast.
Paul
Re: background image..
Posted: Sun Feb 23, 2014 10:23 am
by TRRazor
I've actually found working with the one sided square primitive quite good.
you can see a result at my deviantart page here trrazor.deviantart.com (image is called "wha a night"
I usually make sure to set the image inside Poser and not Octane and make sure to set it to diffuse material.
Re: background image..
Posted: Sun Feb 23, 2014 10:54 am
by ankesen
Thanks guys, will try to use all your hints
Alek
Re: background image..
Posted: Sun Feb 23, 2014 11:31 am
by ankesen
One more thing to ask.
What are best values for:
1) ENVIROMENT POWER (default 3.0 makes hrdi looks way to bright)
2) render target RESOLUTION
3) camera focal lenght
To achive orginal quality of hdri map?
In example if I want to achive exectly same image as in orignal image, how to set up all parameters?
Re: background image..
Posted: Sun Feb 23, 2014 12:15 pm
by Erick
ankesen wrote:One more thing to ask.
...
What are best values for:
1) ENVIROMENT POWER (default 3.0 makes hrdi looks way to bright)
...
I had the feeling, that when using an HDRI for the environment, it's best to have and leave the "power" for it at 1 and adjust the light/over all brightness of the render with the exposure/fstop/ISO sliders. Just like a photographer would do it (I suppose LOL )
Re: background image..
Posted: Sun Feb 23, 2014 10:13 pm
by face_off
1) ENVIROMENT POWER (default 3.0 makes hrdi looks way to bright)
It will be different for each HDRI image. Also, make sure you use that correct gamma. A .hdr or .exr needs a gamma of 1 from memory, and this changes the brightness.
2) render target RESOLUTION
3) camera focal lenght
Doen't matter - neither influence the size/position of the background. You can adjust which part of the background is at the back of the render by using a spherical projection of the environment texture, then rotating with the "Rotation" slider (Y aixs).
In example if I want to achive exectly same image as in orignal image, how to set up all parameters?
This should happen automatically with Octane. If you use a very high resolution HDR map, you will get a quality render. You can also increase the camera->aperture to blur the image if you are using a low res HDRI which is given pixellation.
Paul