new render workflow in 2.3 v4?
Posted: Tue Oct 05, 2010 6:02 pm
hi everyone,
i had been using prior versions of octane and until 2.3v4 had not had any problems to render images or animations using the 3dmax plug in, but with v4 everytime i try to do an animation or render the materials i had assigned on octane are again replaced by the default 3dmax materials.
i tried checking the box of "camera only" for the animation export and it renders the camera movement and the textures, but the rest of the animation is obviosly lost, but without the "camera only" again the materials are lost
i used to be able to export a scene to octane, change the materials, save the scene, then re-export the scene using the project i had previosly saved and both animation and textures were fine... but not in v4...
did something changed?
i had been using prior versions of octane and until 2.3v4 had not had any problems to render images or animations using the 3dmax plug in, but with v4 everytime i try to do an animation or render the materials i had assigned on octane are again replaced by the default 3dmax materials.
i tried checking the box of "camera only" for the animation export and it renders the camera movement and the textures, but the rest of the animation is obviosly lost, but without the "camera only" again the materials are lost
i used to be able to export a scene to octane, change the materials, save the scene, then re-export the scene using the project i had previosly saved and both animation and textures were fine... but not in v4...
did something changed?