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camera view doesn't change in animations?.

Posted: Thu Feb 20, 2014 6:06 am
by darren556g
When i animate something, the camera view i set up to change in daz timeline doesn't work when i'm rendering the animations in octane. I'm i missing something here? :?

Re: camera view doesn't change in animations?.

Posted: Thu Feb 20, 2014 6:19 am
by t_3
darren556g wrote:When i animate something, the camera view i set up to change in daz timeline doesn't work when i'm rendering the animations in octane. I'm i missing something here? :?
what do you mean with "camera view" - the camera path/movement? do you have more than 1 camera in the scene? selected the right one for anim rendering? this'd be the first thing that comes into mind...

Re: camera view doesn't change in animations?.

Posted: Thu Feb 20, 2014 7:19 am
by darren556g
Yeah i meant the camera path movement like zooming panning etc. I only have one camera in the scene,and i selected it for rendering. Everything in the scene animates accordingly except for the camera movement.
Here's a video to show you what i'm doing.

[youtube]http://www.youtube.com/watch?v=hyis-JMXHmw&feature=youtu.be[/youtube]

Re: camera view doesn't change in animations?.

Posted: Thu Feb 20, 2014 8:00 pm
by darren556g
Okay, i just installed the older version of octane render 1.0 and the camera movements are working in that version. So i'm guessing there's a glitch in the latest version?

Re: camera view doesn't change in animations?.

Posted: Thu Feb 20, 2014 8:27 pm
by t_3
darren556g wrote:Okay, i just installed the older version of octane render 1.0 and the camera movements are working in that version. So i'm guessing there's a glitch in the latest version?
apparently ;) i wish i could see it.
the animation module, in particular the camera handling didn't undergo that much changes that there would be an obvious explanation. one addition was that the daz camera properties are locked as long a frame is rendered, then unlocked, then the frame is switched, camera params updated, and locked again. the reason is to avoid accidental camera moves during a frame when using a 3d mouse. after having the next update out, i'll provide you a test version without this lock (means the cam update should work identical to 1.0) and a bit additional debug logging.

if anybody else is spotting sthg. similar - pls post...