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TESTING OCTANE 1.31 FOR 3DS MAX

Posted: Thu Feb 20, 2014 4:41 am
by merid888
SIZE 1600x1050 Px, 500 MAXSAMPLES, DIRECTLIGHT, AO 3.5, 48 SECONDS, RENDERDER WITH 2 GTX690, WITHOUT PROBLEM, TREES INSERTED BY ITOOFOREST PLUGIN
REGARDS :)

Re: TESTING OCTANE 1.31 FOR 3DS MAX

Posted: Thu Feb 20, 2014 5:50 am
by glimpse
Nice to see some test from new engine.

However I feel the lighting to be flat..& by saying that I mean it's simply fake. With the hardware You have, I'd surelly switch to something better & start tweaking PT to get good speeds without messing with the way lighting feels.

All this might sound weird - don't take that as bad word (I'm not trying to be mean, just showing You diff perspective). Take a look here:

"More beautiful interiors photography, this time from Magnus Marding http://bit.ly/1fd7utp #photography #location #interiordesign" - tweet one of my folowers posted. There's some nice works with very natural lighting, that accents insane amount of details.

ok, If You don't like the link before (because of it's style), here's a bit more clean one: http://www.rochowski.net/ Nick Rochowski - Photographer working in the fields of architecture, still life and location projects.

It doesn't matter what's Your style..what are You trying to capture..but light will always remain the most important block, fundament of photography (word by words photo+graphos means 'writting with light' =)

Re: TESTING OCTANE 1.31 FOR 3DS MAX

Posted: Thu Feb 20, 2014 12:38 pm
by paoloverona
Hi Merid,

so many time since last reply to one your post. (I see that in some of them you have reached great improvements)
I think that this one is not one of your best project (even for composition and for lighting).

I'm totally agree with glimpse:
the illumination is flat and I think that even materials are really too simple (no quality textures, non bump, too flat reflections...), you should definitely use at least DIFFUSE MODE or better PATH TRACING (sometimes there is not too much speed difference between each other); AMBIENT OCCLUSION mode is a great and powerful engine (I made lots of really good renders...not photoreal) but some times works really bad.

I found greats the links of glimpse, they should be of inspiration even for composition and for lighting.

Ciao, Paolo

Re: TESTING OCTANE 1.31 FOR 3DS MAX

Posted: Thu Feb 20, 2014 3:26 pm
by merid888
hi glimpse thank you for your comment, this my my problem, i can't use hdri into 3ds max, i see in th links background to illuminate, when i try to use hdri looks so dark the light
hi paolo, you're right, just was test, i think so need use diffuse mode or pt, more time but more realistic
do yo know a tutorial step by step to use hdri into 3ds max ?
regards

Re: TESTING OCTANE 1.31 FOR 3DS MAX

Posted: Thu Feb 20, 2014 4:06 pm
by paoloverona
merid888 wrote:hi glimpse thank you for your comment, this my my problem, i can't use hdri into 3ds max, i see in th links background to illuminate, when i try to use hdri looks so dark the light
hi paolo, you're right, just was test, i think so need use diffuse mode or pt, more time but more realistic
do yo know a tutorial step by step to use hdri into 3ds max ?
regards
Unfortunately I don't know any tutorial about using an HDRI in Max but I think that the process that you use is ok:
- open environment panel (F8 if I don't mind)
- enable the texture environment,
- select the "environment texture" from the Octane's texture
- drag and drop the "texture environment" into any max's material slot
- into the texture slot of the "texture environment" apply an "RGB image node"
- from the "RGB image node" choose the HDRI you want to use
...that's should be all (I'm trying to remember because I don't have Max opened

As for the darkness of the scene I don't know what to say, you can try to play with the options of the texture environment (gamma, brighteness, translate..)

Re: TESTING OCTANE 1.31 FOR 3DS MAX

Posted: Thu Feb 20, 2014 4:21 pm
by merid888
thank you paolo, i'll try to follow the step to use hdri and i'll upload the process with images
regards