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HDRI the old way
Posted: Wed Feb 19, 2014 10:50 pm
by samhal
Paul,
How do I mimic the environment now to the way it was before the changes?
I have some scenes made with pre .20 version and in 1.29.0.20, no matter what projection I choose, direction/transform I rotate, etc, etc, the HDRI lighting is never the same. I would like to recreate the same lighting on some of these scenes.
Thanks
Sam
Re: HDRI the old way
Posted: Wed Feb 19, 2014 11:30 pm
by face_off
Hi Sam
I have updated the manual to answer this - pls refer to IBL Rotation at
http://render.otoy.com/manuals/Poser/?page_id=107. The next update of the plugin will automatically set the projection to spherical when you set the "environment" to IBL ("Texture Environment").
Paul
Re: HDRI the old way
Posted: Thu Feb 20, 2014 7:16 am
by TRRazor
Yup, I had to find that one out the hard way too, a while ago

But since it' being set to "spherical" by default in the next version it'll be just as easy.
Re: HDRI the old way
Posted: Thu Feb 20, 2014 9:52 am
by samhal
Yeah just not working out the same way, but thanks!
As a side, is there any way to add "nudge" arrows or something to the sliders? While rendering, making what I think are small adjustments (say, rotating the y axis) actually turns out to be bigger jumps than I wanted when its finally processed.
Re: HDRI the old way
Posted: Thu Feb 20, 2014 11:05 am
by face_off
As a side, is there any way to add "nudge" arrows or something to the sliders? While rendering, making what I think are small adjustments (say, rotating the y axis) actually turns out to be bigger jumps than I wanted when its finally processed.
Yes - I agree. But how much is a "nudge"? There is a minimum tick size on the wxPython sliders and the Y rotation (-360 to 360) makes it hard to get right. In these instances I usually enter numbers to move things a tiny bit.
Paul
Re: HDRI the old way
Posted: Thu Feb 20, 2014 12:25 pm
by samhal
face_off wrote:But how much is a "nudge"?
A "nudge" is slightly more than a "smidgeon".

No idea how much a smidgeon is.
I usually wind up manually entering as well.