Camera Correction Trick(updated to v0.2)
Posted: Tue Feb 18, 2014 7:15 am
Hello
i wrote a simple maxscript that attaches an octane camera to existing max camera which has camera correction on it.
it automatically translates max's camera correction into octane camera's tilt and lensShiftY values.
So you can preview camera correction and animate with standard max camera then render with the created octane camera.
Hope it helps.
p.s. please feel free to modify it if needed
** updated to v0.2 : support max 2014 stereo camera plugin
v0.1: make it more precisely match the max camera.
i wrote a simple maxscript that attaches an octane camera to existing max camera which has camera correction on it.
it automatically translates max's camera correction into octane camera's tilt and lensShiftY values.
So you can preview camera correction and animate with standard max camera then render with the created octane camera.
Hope it helps.
p.s. please feel free to modify it if needed
** updated to v0.2 : support max 2014 stereo camera plugin
v0.1: make it more precisely match the max camera.