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Camera Correction Trick(updated to v0.2)

Posted: Tue Feb 18, 2014 7:15 am
by akira
Hello
i wrote a simple maxscript that attaches an octane camera to existing max camera which has camera correction on it.
it automatically translates max's camera correction into octane camera's tilt and lensShiftY values.
So you can preview camera correction and animate with standard max camera then render with the created octane camera.
Hope it helps.
max2octanecamera.JPG
p.s. please feel free to modify it if needed


** updated to v0.2 : support max 2014 stereo camera plugin
v0.1: make it more precisely match the max camera.

Re: Camera Correction Trick

Posted: Tue Feb 18, 2014 7:19 am
by glimpse
Nice, Thanks! =) I see a lot of Guys will be very happy with this small script =)

Re: Camera Correction Trick

Posted: Tue Feb 18, 2014 11:43 am
thanks alot!!

Re: Camera Correction Trick

Posted: Tue Feb 18, 2014 12:24 pm
by Dom74
Not tested yet, but thanks in advance, very usefull script.
Can you look at this this post :
http://render.otoy.com/forum/viewtopic. ... 1&start=20

It will be fantastic if you can write a script to make a region render.

Re: Camera Correction Trick

Posted: Tue Feb 18, 2014 4:42 pm
by akira
i wish i could :)
but i don't even know how to set the render width and height of octane viewport via maxscript.

Re: Camera Correction Trick

Posted: Wed Feb 19, 2014 3:30 pm
by Olitech
Does this work with a Vray camera also?

best,
O

Re: Camera Correction Trick

Posted: Wed Feb 19, 2014 3:47 pm
by RobSteady
This is great!
Thanks

Re: Camera Correction Trick

Posted: Wed Feb 19, 2014 4:06 pm
by akira
Olitech wrote:Does this work with a Vray camera also?

best,
O
nope, i don't think it works with vray cameras, and i don't know much about vray as well.

akira.

Re: Camera Correction Trick

Posted: Mon Mar 03, 2014 1:32 am
by jang yoon soo
thanks akira~~~

i'm 3dmax2012 64bit
why not match ? :|

Re: Camera Correction Trick

Posted: Mon Mar 03, 2014 5:53 am
by akira
jang yoon soo wrote:thanks akira~~~

i'm 3dmax2012 64bit
why not match ? :|
thanks for your feedback.
it seems there's still something needs to be taken into account, i will fix it.