Render Passes and Ground shadows/Reflection
Posted: Tue Oct 05, 2010 8:34 am
These are very important aspects of the project I bought Octane renderer for.
1. Is it possible to get transparent ground shadows and reflection as a separate pass. so the car doesn't look like floating.
2. Is it possible to render out separate passes of Diffuse/Color, Reflection, Shadow, and passes as such?
3. How to get renders with alpha for the car. Even though we can see HDRI as environment image.
I'm using Intermediate_pre23_5 version of octane.
Thanks
1. Is it possible to get transparent ground shadows and reflection as a separate pass. so the car doesn't look like floating.
2. Is it possible to render out separate passes of Diffuse/Color, Reflection, Shadow, and passes as such?
3. How to get renders with alpha for the car. Even though we can see HDRI as environment image.
I'm using Intermediate_pre23_5 version of octane.
Thanks