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Render Passes and Ground shadows/Reflection

Posted: Tue Oct 05, 2010 8:34 am
by harshcg
These are very important aspects of the project I bought Octane renderer for.
1. Is it possible to get transparent ground shadows and reflection as a separate pass. so the car doesn't look like floating.
2. Is it possible to render out separate passes of Diffuse/Color, Reflection, Shadow, and passes as such?
3. How to get renders with alpha for the car. Even though we can see HDRI as environment image.
I'm using Intermediate_pre23_5 version of octane.

Thanks

Re: Render Passes and Ground shadows/Reflection

Posted: Tue Oct 05, 2010 9:29 am
by brecht
Currently there is no support yet for outputting passes. An alpha pass is planned to be added soon, in one of the next updates, other passes will follow later on.

For alpha passes, there also exists a workaround:
http://www.refractivesoftware.com/forum ... 50&start=0

Re: Render Passes and Ground shadows/Reflection

Posted: Tue Oct 05, 2010 11:21 am
by harshcg
thanks for this news...i feel better now :?
I thought having an alpha image is the most super basic need for any image rendering software(beta)?