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Test outdoor light

Posted: Sun Jan 31, 2010 3:53 pm
by Tib1024
1 Material
2 objects : zbrush terrain and moi3d basic shed
1 hdr : I modified "Desert_Highway" to make a brighter sun spot

I could not help to mess with kodachrome 64 tonemapping ;)
I did a color balance on screen captures.

Re: Test outdoor light

Posted: Mon Feb 01, 2010 11:46 am
by Daniel79
HOW YOU OBTAIN SUN SHADOWS?????

IS ONLY HDRI?

yOU CAN POST YOUR HDRI MODIFICATE TO OBTAIN SHADOW?


PLEASE EXCUSE ME FOR MY BAD ENGLISH...

ciauz..

Re: Test outdoor light

Posted: Mon Feb 01, 2010 12:01 pm
by Sam
Please don't write with caps-lock on ;)
Sun shadow are because the HDRI is modified, a very bright spot is added where the sun is
But the good way of making it is to add a spotlight where the sun is, but you can't do that currently in Octane
That's why he used a modified HDRI

Re: Test outdoor light

Posted: Mon Feb 01, 2010 12:26 pm
by George
Wow! That's a brilliant idea. :idea: