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A Poser Flame
Posted: Sun Feb 09, 2014 4:13 am
by RGUS
Has anyone been able to get a decent looking candle flame with light emission and flame texture working yet... so many nodes, so many nodes...
Re: A Poser Flame
Posted: Sun Feb 09, 2014 5:29 am
by face_off
IMO the flame geometry would be a poor emitter - so use a flame geometry and setup a non-emitter material (think there is a flame material in the livedb). Then add a small sphere or cube around the flame, set it up as an emitter, and set it's opacity to 0.
Paul
Re: A Poser Flame
Posted: Sun Feb 09, 2014 5:30 am
by RGUS
Sounds like it actually might work.... see lateral thinking... and knowing the software. Thanks Paul
Re: A Poser Flame
Posted: Sun Feb 09, 2014 6:48 am
by samhal
This is something I did earlier base on what Paul and wim posted. Is this close to what you're looking for Deane?

Re: A Poser Flame
Posted: Sun Feb 09, 2014 7:12 am
by RGUS
Yup exactly... now send me the nodes...
Re: A Poser Flame
Posted: Sun Feb 09, 2014 7:38 am
by samhal
RGUS wrote:Yup exactly... now send me the nodes...
Here's what my "flame" looks like:
...and the invisible "ball" that's the real light source:
Flame:
Ball:

Re: A Poser Flame
Posted: Sun Feb 09, 2014 2:08 pm
by RGUS
Thanks for that... couldn't see the wood for the trees for a while there.
Re: A Poser Flame
Posted: Sun Feb 09, 2014 10:21 pm
by Pandarr
RGUS wrote:Thanks for that... couldn't see the wood for the trees for a while there.
Just be sure to set neither on virtual fire.
Re: A Poser Flame
Posted: Mon Feb 10, 2014 9:02 am
by TRRazor
Am I seeing that correctly?
The flame AND the ball are both light emitters?, isn't that a bit of overkill? Although the result is pretty lifelike.
I achieved a pretty decent fire effect while setting a 2D-sprite (essentially just a one sided pane with a transparency map and a texture on top of it) to Diffuse and added a orange-reddish RGB color emission to it.
You can see the result here:
https://s3.amazonaws.com/bw-1651cf0d2f7 ... 495590.jpg
Might be a bit less render intensive due to there being only light source. Hope this helps!

Re: A Poser Flame
Posted: Mon Feb 10, 2014 12:16 pm
by samhal
TRRazor wrote:Am I seeing that correctly?
The flame AND the ball are both light emitters?, isn't that a bit of overkill? Although the result is pretty lifelike.
I achieved a pretty decent fire effect while setting a 2D-sprite (essentially just a one sided pane with a transparency map and a texture on top of it) to Diffuse and added a orange-reddish RGB color emission to it.
You can see the result here:
https://s3.amazonaws.com/bw-1651cf0d2f7 ... 495590.jpg
Might be a bit less render intensive due to there being only light source. Hope this helps!

Very nice render! But...IMO the fire looks unrealistic. It's too bright and that's the problem with using only the 'flame-fire' as the only emitter. What I do is set the intensity of the flame to look right and control how 'bright' I want the light to cast with the ball emitter. Again, thats just my opinion.