Page 1 of 1
some textures aren't rendering?
Posted: Thu Feb 06, 2014 1:41 am
by darren556g
I'm trying to render a scene, but sometimes the textures go missing in octane render and is replaced by a white clay texture. I don't know if this is a memory problem or something,but i still have a lot of unused memory in the vram stats. Anyone have any insights on why this is happening?

Re: some textures aren't rendering?
Posted: Thu Feb 06, 2014 10:09 am
by SimonJM
Sometimes it can be the shader used - 'non default' or new (such as AoA's SSS shader) may not come across as well as liked! What you can try is to select all the surfaces in OcDS, delete them and use the 'create missing materials' option.
Re: some textures aren't rendering?
Posted: Thu Feb 06, 2014 7:03 pm
by darren556g
Thanks for the reply. I tried the method you suggested, and it only works on some parts of the characters. When i put one cop in the scene, everything shows up, but when i put the other cop in the scene the materials from the first cop disappears. The materials from the first cop gets unlinked in octanerender and the character doesn't show up in the objects list anymore. Every once in a while they'll both show up fine when i delete and re-add them to the scene, but when i move them around they loose their surfaces again.
Re: some textures aren't rendering?
Posted: Fri Feb 07, 2014 1:00 am
by SimonJM
Hmmm, that's not an issue I have ever seen! You're not using Instancing are you?
Re: some textures aren't rendering?
Posted: Sat Feb 08, 2014 4:08 am
by veil32
Same problem here. It's infuriating to say the least.
More infuriating is that they refuse to fix this issue.
Re: some textures aren't rendering?
Posted: Sat Feb 08, 2014 8:13 pm
by Isotemod
The current live version does not handle multiples of the same model very well when applying material presets.
This causes the swapping of materials between figures and the permanent mislinking of materials for that scene from that point onwards.
This causes blank surfaces and/or daz surfaces not being selectable in the plugin.
Re: some textures aren't rendering?
Posted: Sat Feb 08, 2014 11:12 pm
by veil32
Isotemod wrote:The current live version does not handle multiples of the same model very well when applying material presets.
This causes the swapping of materials between figures and the permanent mislinking of materials for that scene from that point onwards.
This causes blank surfaces and/or daz surfaces not being selectable in the plugin.
Well, Genesis seems unaffected by this.
Problem is I hate Genesis.
Re: some textures aren't rendering?
Posted: Sun Feb 09, 2014 5:22 am
by darren556g
Isotemod wrote:The current live version does not handle multiples of the same model very well when applying material presets.
This causes the swapping of materials between figures and the permanent mislinking of materials for that scene from that point onwards.
This causes blank surfaces and/or daz surfaces not being selectable in the plugin.
Yeah i figured this out yesterday. THe cops i used were the same models, just a little modifying to the faces to make them look different. Octane didn't see them as being two different figures and it swaps the materials out just like you said. I just created a whole other figure and it's working fine now. Hope that they fix this kind of issue in the future though.
Re: some textures aren't rendering?
Posted: Sun Feb 09, 2014 2:50 pm
by veil32
Well we've all been waiting since the middle of last year. Don't hold your breath.