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Background Image

Posted: Mon Feb 03, 2014 12:12 am
by samhal
When you load a background image, is there a way to save it as part of the rendered scene?

Thanks

Re: Background Image

Posted: Mon Feb 03, 2014 3:37 am
by Pandarr
I don't believe so. I think you have to render with kernel -> alphachannel set to enabled, then composite it yourself afterwards. It can somewhat look weird in the preview window around the edges, but don't worry, it composites just fine!

Re: Background Image

Posted: Mon Feb 03, 2014 5:14 am
by RGUS
And use photoshop to remove white noise around the edges... though it doesn't do as goo of a job I think as Poser for rendering the alpha channel.

Re: Background Image

Posted: Mon Feb 03, 2014 6:10 am
by samhal
Kinda what I thought. I was just thinking if I'm going to use PS to merge anyway, why not just save it from Octane. Or a prompt to save the background with the render or not.

Re: Background Image

Posted: Mon Feb 03, 2014 6:34 am
by face_off
Kinda what I thought. I was just thinking if I'm going to use PS to merge anyway, why not just save it from Octane. Or a prompt to save the background with the render or not
The actual saving of the Octane Viewport is done by Octane itself - and it doesn't know about the background image (that's something the plugin handles) - so you need to compose in PS. Sorry.

Paul

Re: Background Image

Posted: Mon Feb 03, 2014 6:56 am
by samhal
No worries Paul. Thanks!

Re: Background Image

Posted: Mon Feb 03, 2014 7:26 am
by RGUS
Ya know... all in all... except for alpha channel... it's a bloody good Poser renderer....

Re: Background Image

Posted: Mon Feb 03, 2014 8:40 am
by samhal
RGUS wrote:Ya know... all in all... except for alpha channel... it's a bloody good Poser renderer....
Couldn't agree more! Plugin is great too! :D

Re: Background Image

Posted: Tue Feb 04, 2014 5:59 am
by TRRazor
If you REALLY would like to do everything in one application you'd still have the possibility to take the one-sided square primitive from Poser assign the picture to it in the material room, set it to diffuse and render it out in Octane.
I did it this way before and it worked just fine!

You can still keep the "alphachannel" enabled but also enable "keep background" so he's going to render the background image anyways BUT with the possibility of removing it later in PS.