Smoothing - a noob question
Posted: Fri Jan 31, 2014 7:36 am
There is something I don't understand with smoothing:
- If I have it on a very simple mesh, say a simple cubeshapet designer table, it looks bad (sort of like the underlying imaginary mesh was a sphere or so) ... there I guess it's better to disable it so you have the sharp shape of the cube as desired
- On complex meshes, say a high poly sofa cushion, i want it enabled, so I don't have visible polys, but a seemingly smooth natural cloth
But what happens if I have both, sharing the same material? A face with a cube balancing on its nose?
Are you forced to then use two materials of the same time, once with and once without smoothing?
- If I have it on a very simple mesh, say a simple cubeshapet designer table, it looks bad (sort of like the underlying imaginary mesh was a sphere or so) ... there I guess it's better to disable it so you have the sharp shape of the cube as desired
- On complex meshes, say a high poly sofa cushion, i want it enabled, so I don't have visible polys, but a seemingly smooth natural cloth
But what happens if I have both, sharing the same material? A face with a cube balancing on its nose?
