Page 1 of 1

Texture noob question

Posted: Wed Jan 29, 2014 10:10 am
by neo83_gr
Hello to you all. I would like to say that most people in this forum do amazing works and I like all the images I see with octane. Furthermore, there is very high level of knowledge. Congratulations forum!
I use octane for simple works with sketchup and I don't aim for "photorealism" (still noob) , just a nice look.
For my question now, I use a simple wall cover material with octane with very basic options, just a glossy material and bump and it looked good to me. Recently I did a quick test with another renderer and similar quick settings and the same texture looked very different. I did some more tests with lighting and material settings but I could not achieve the same result (but they both look ok to me untrained eye) . Any ideas? Thanks a lot

Image

Image

this is the texture

https://dl.dropboxusercontent.com/u/629 ... iffuse.jpg
https://dl.dropboxusercontent.com/u/629 ... ughmap.jpg

Re: Texture noob question

Posted: Wed Jan 29, 2014 2:32 pm
by glimpse
hi =)

when You putting a bump map in the slot try to play around the values bellow (like gama, intensity etc..)- actually it might look liek Octane is not doing goo, but if You tweak these a bit, the flatness will be gone. I've got to simillar position not so long ago.. and getting believable bump was hard but keep playing..it is possible =)

Re: Texture noob question

Posted: Wed Jan 29, 2014 4:51 pm
by neo83_gr
Hello and thnx for the reply! I played with all the classic parameters of the glossy material and the gamma too for both bump and diffuse textures before posting here. I also cleaned the texture a bit in gimp but no change. I have seen very good materials here in the forum and I'm sure the same result is possible somehow. But I made the other material very easy and it looks smoother :cry:
I'm sure I make a very obvious mistake in octane :shock:

Re: Texture noob question

Posted: Wed Jan 29, 2014 5:01 pm
by andrear
........other values that you must better control, reduce the first and increase the latter, are both specular and roughness (in the material tab).
due to it's speed, octane is perfect for experiments because you suddenly see the results of your test.
cheers,
a.