Page 1 of 1
Bathrooms
Posted: Fri Jan 24, 2014 5:34 pm
by Area D
Hi,two of the last works..any suggestions??

Re: Bathrooms
Posted: Fri Jan 24, 2014 5:36 pm
by ElBloko
Very nice lighting. Is that a bidet I see in the corner there?
How French of you

Re: Bathrooms
Posted: Fri Jan 24, 2014 7:13 pm
by glimpse
ghm, I was lookin' to say different..-lighting is a bit too flat in my opinion. something a bit more dramatic would fit better =) but I guess, that's personal.
what are You using for lighting, Area D?..
Re: Bathrooms
Posted: Fri Jan 24, 2014 11:35 pm
by ElBloko
glimpse wrote:ghm, I was lookin' to say different..-lighting is a bit too flat in my opinion. something a bit more dramatic would fit better =) but I guess, that's personal.
I know exactly what you mean. I agree that more contrast would bring a lot of volume out. But it is a different approach. One that I find idiosyncratic to arch viz. It screams arch viz.
Sometimes I find natural light is also enjoyable. AreaD's volumes are simple to read, I don't think breaking or underlining their "stretch" would increase the image face value.
That being said, I agree it is a nice style. It's just not necessary all the time.
Re: Bathrooms
Posted: Sat Jan 25, 2014 8:59 pm
by zbugja
Hey.
I actually like it the way it is lit. As little drama as possible in the bathroom

On the other hand I would like to see a bit more color saturation but hey, it's cool anyway.
Nicely done.
Re: Bathrooms
Posted: Sat Jan 25, 2014 9:52 pm
by voon
I like it... Many reflective surfaces, no hot pixels

the light is flat, but realistic. More drama means less realistic often.... Like in audio, where people often want more bass and vibrance... Which was not there in reality.
Re: Bathrooms
Posted: Tue Feb 04, 2014 4:23 pm
by Area D
Thanks to all for the suggestions,
i agree to the type light..it's personal and also depends on the type of use that you have to make the image.
In thie example i have used a mix of texture enviroments and daylight..
