Page 1 of 1

Bathrooms

Posted: Fri Jan 24, 2014 5:34 pm
by Area D
Hi,two of the last works..any suggestions?? :)

Re: Bathrooms

Posted: Fri Jan 24, 2014 5:36 pm
by ElBloko
Very nice lighting. Is that a bidet I see in the corner there?

How French of you :)

Re: Bathrooms

Posted: Fri Jan 24, 2014 7:13 pm
by glimpse
ghm, I was lookin' to say different..-lighting is a bit too flat in my opinion. something a bit more dramatic would fit better =) but I guess, that's personal.

what are You using for lighting, Area D?..

Re: Bathrooms

Posted: Fri Jan 24, 2014 11:35 pm
by ElBloko
glimpse wrote:ghm, I was lookin' to say different..-lighting is a bit too flat in my opinion. something a bit more dramatic would fit better =) but I guess, that's personal.
I know exactly what you mean. I agree that more contrast would bring a lot of volume out. But it is a different approach. One that I find idiosyncratic to arch viz. It screams arch viz.

Sometimes I find natural light is also enjoyable. AreaD's volumes are simple to read, I don't think breaking or underlining their "stretch" would increase the image face value.

That being said, I agree it is a nice style. It's just not necessary all the time.

Re: Bathrooms

Posted: Sat Jan 25, 2014 8:59 pm
by zbugja
Hey.
I actually like it the way it is lit. As little drama as possible in the bathroom :) On the other hand I would like to see a bit more color saturation but hey, it's cool anyway.
Nicely done.

Re: Bathrooms

Posted: Sat Jan 25, 2014 9:52 pm
by voon
I like it... Many reflective surfaces, no hot pixels ;-) the light is flat, but realistic. More drama means less realistic often.... Like in audio, where people often want more bass and vibrance... Which was not there in reality.

Re: Bathrooms

Posted: Tue Feb 04, 2014 4:23 pm
by Area D
Thanks to all for the suggestions,
i agree to the type light..it's personal and also depends on the type of use that you have to make the image.
In thie example i have used a mix of texture enviroments and daylight.. :)