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Mograph color and multishader in octane
Posted: Thu Jan 16, 2014 4:09 pm
by renric
Hi All,
Does the Mograph shaders work with octane?
Tried to add color shader and shader effector to diffuse channel but had no luck.
Are there any workarounds or is it going to be implemented in the future?
It would be great to get them working!
Thanks!
Re: Mograph color and multishader in octane
Posted: Thu Jan 16, 2014 9:37 pm
by aoktar
i`m looking for some new features to support this shaders. as you can understand, we haven`t yet.
Re: Mograph color and multishader in octane
Posted: Wed Jan 22, 2014 8:50 am
by Shordy
this would be a good idea to implement mograph multishader and also SurfaceSPREAD clone shader. In my opinion the surfaceSpread shader has more options and is easier to use. Setting up a gradient with two colors in the clone shader works very well instead of mograph setup to setup each color.
i would like to use this function to get more realistic natural looking scattered plants.
Re: Mograph color and multishader in octane
Posted: Fri Mar 28, 2014 6:24 pm
by momade
If there wold be a wishlist for octane for c4d, the mograph color shader would be my first wish.. c4ds powerful cloner objects and mographshaders in octane renderings would be mindblasting!
Re: Mograph color and multishader in octane
Posted: Fri Mar 28, 2014 7:11 pm
by aoktar
2.0 has a random texture node as far. This is for generating some variations of colors or textures.
I'm going to check how will help to use. Maybe i can go with a different method except mograph shader.