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Spherical distortion (fish eye camera)

Posted: Thu Jan 16, 2014 12:25 pm
by Syrus
Hello everyone I`m new in the community.

I've buyed the Octane Plugin for MAX to work with it for hemispherical projections. Unfortunately, I realize that a spherical cam is not the same than a fisheye. Will this feature be available in the near future?

In THIS thread it seems that the spherical distortion is already implemented, but I can't find these function in the plugin.
Karba wrote:Distortion allow to use much wider camera angle, so it is not just a cheap effect.
glimpse wrote:Love it, Karba! Thanks for adding this! really usefull!

/using subtly it will add quite a bit of realism to streched fov we have now/
Thanks for your help.

Re: Spherical distortion (fish eye camera)

Posted: Thu Jan 16, 2014 9:02 pm
by Karba
Syrus wrote:Hello everyone I`m new in the community.

I've buyed the Octane Plugin for MAX to work with it for hemispherical projections. Unfortunately, I realize that a spherical cam is not the same than a fisheye. Will this feature be available in the near future?

In THIS thread it seems that the spherical distortion is already implemented, but I can't find these function in the plugin.
Karba wrote:Distortion allow to use much wider camera angle, so it is not just a cheap effect.
glimpse wrote:Love it, Karba! Thanks for adding this! really usefull!

/using subtly it will add quite a bit of realism to streched fov we have now/
Thanks for your help.
It is here.

Re: Spherical distortion (fish eye camera)

Posted: Fri Jan 17, 2014 11:00 am
by Syrus
Oh, thank you Karba for the fast answer!

I found it yesterday by myself, sorry for wasting your time. I was only focused on the spherical cam and do not realize that a normal cam can have an 180° angle, too. :)

["problem" solved]

Re: Spherical distortion (fish eye camera)

Posted: Tue Jan 21, 2014 9:16 am
by gueoct
It´s really time for a proper manual....