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				64 000 samples ((((
				Posted: Wed Jan 15, 2014 3:11 am
				by Elvissuperstar007
				Octane render 1.18 for 3ds max 2014
all the noise
			 
			
					
				Re: 64 000 samples ((((
				Posted: Wed Jan 15, 2014 3:20 am
				by roeland
				Try to increase the caustic blur parameter a bit. The combination of very smooth surfaces and small emitters is not a strong point of Octane.
And if you post a render showing a problem with noise, always switch off hotpixel removal (set it to 1.0), and make sure zoom is at 100%, this makes it much easier to see what's going on.
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Roeland
			 
			
					
				Re: 64 000 samples ((((
				Posted: Wed Jan 15, 2014 3:25 am
				by Elvissuperstar007
				caustic blur no such function
the same direct engine ambient occlusion
			 
			
					
				Re: 64 000 samples ((((
				Posted: Wed Jan 15, 2014 3:32 am
				by roeland
				Then you may have another problem. Can you post an image without zoom and without hotpixel removal?
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Roeland
			 
			
					
				Re: 64 000 samples ((((
				Posted: Wed Jan 15, 2014 4:08 am
				by Elvissuperstar007
				roeland wrote:Then you may have another problem. Can you post an image without zoom and without hotpixel removal?
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Roeland
 
			
					
				Re: 64 000 samples ((((
				Posted: Wed Jan 15, 2014 4:41 am
				by Elvissuperstar007
				roeland wrote:Then you may have another problem. Can you post an image without zoom and without hotpixel removal?
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Roeland
scene 3ds max 2014 (2012)
 
			
					
				Re: 64 000 samples ((((
				Posted: Wed Jan 15, 2014 11:27 am
				by mikinik
				
sorry, but this is insanity
 
			
					
				Re: 64 000 samples ((((
				Posted: Wed Jan 15, 2014 11:47 am
				by glimpse
				There's too much of lights & too much of unnecessary reflections - surfaces are unreal to say at least - You can't avoid noise or ff here making unbiased engine running in circles. Optimisation is a key if You want to avoid these. On the other side, there's no need for 32k at all - render 2x or even 4x resolution and downscale removing noise in post - much more time effective than leaving software to deal with scene like this.
P.S. Scene is a headache - I couldn't even start to render.. - seems like someOne exported it from diff software and try to render it out as is - optimisation is badly needed..
			 
			
					
				Re: 64 000 samples ((((
				Posted: Wed Jan 15, 2014 12:23 pm
				by steveps3
				glimpse wrote:There's too much of lights & too much of unnecessary reflections - surfaces are unreal to say at least - You can't avoid noise or ff here making unbiased engine running in circles. Optimisation is a key if You want to avoid these. On the other side, there's no need for 32k at all - render 2x or even 4x resolution and downscale removing noise in post - much more time effective than leaving software to deal with scene like this.
P.S. Scene is a headache - I couldn't even start to render.. - seems like someOne exported it from diff software and try to render it out as is - optimisation is badly needed..
ditto. too many reflections.  The engine doesn't stand a chance.