Texture image scales & unwrapping
Posted: Sat Jan 11, 2014 9:54 pm
A newbie question: when I unwrap something (I use blender with the octane plugin) and chose a metal material from the livedb, that comes with image textures (say some rust/bronze etc) and is not purely procedural, the image is scaled wrong (zoomed). I noticed, when I scale the UV map manually to something much bigger than the texture used in blender, it gets better ... but I wonder if this is the correct way to do thing? it's a bit odd to have a gigantic UV map with a nearly invisible texture under it in the UV editor. I guess you don't work like this and actually use the scale attributes of image texture nodes?