Test LW scene in octane
Posted: Sat Jan 30, 2010 6:59 pm
Hello,
I am interested in the octane render technology.
To test octane I have set up a little scene in LW; assigned simple material and export the model as .obj to octane. I used environment mapping with hdri and monte carlo in LW (same picture as in octane).
In octane I attempt a comparable look of the rendering as in LW. I have not tuned to much in LW and in octane because of the restriction of alpha, but I think the result shows the potential of octane.
Render time octane: 13:31, 2048 samples
LW: 01:22, Monte Carlo, 3 indirect bounces
The import of the .obj mesh from LW succeeded without problems with all meterials. I have only to adjust them. The only issue is the smoothing in octane (smooth threshold 89.5° in LW).
The hdri picture in the environment nod can not rotate I think because alpha.
cheers
OC-T
Renderer: octane9000, 0.8 alpha
GPU: GeForce 8800M GTS
CPU: Intel T8100 2.1 GHz
Windows Vista
I am interested in the octane render technology.
To test octane I have set up a little scene in LW; assigned simple material and export the model as .obj to octane. I used environment mapping with hdri and monte carlo in LW (same picture as in octane).
In octane I attempt a comparable look of the rendering as in LW. I have not tuned to much in LW and in octane because of the restriction of alpha, but I think the result shows the potential of octane.
Render time octane: 13:31, 2048 samples
LW: 01:22, Monte Carlo, 3 indirect bounces
The import of the .obj mesh from LW succeeded without problems with all meterials. I have only to adjust them. The only issue is the smoothing in octane (smooth threshold 89.5° in LW).
The hdri picture in the environment nod can not rotate I think because alpha.
cheers
OC-T
Renderer: octane9000, 0.8 alpha
GPU: GeForce 8800M GTS
CPU: Intel T8100 2.1 GHz
Windows Vista