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Test LW scene in octane

Posted: Sat Jan 30, 2010 6:59 pm
by OC-T
Hello,
I am interested in the octane render technology.
To test octane I have set up a little scene in LW; assigned simple material and export the model as .obj to octane. I used environment mapping with hdri and monte carlo in LW (same picture as in octane).
In octane I attempt a comparable look of the rendering as in LW. I have not tuned to much in LW and in octane because of the restriction of alpha, but I think the result shows the potential of octane.

Render time octane: 13:31, 2048 samples
LW: 01:22, Monte Carlo, 3 indirect bounces

The import of the .obj mesh from LW succeeded without problems with all meterials. I have only to adjust them. The only issue is the smoothing in octane (smooth threshold 89.5° in LW).
The hdri picture in the environment nod can not rotate I think because alpha.

cheers
OC-T


Renderer: octane9000, 0.8 alpha
GPU: GeForce 8800M GTS
CPU: Intel T8100 2.1 GHz
Windows Vista

Re: Test LW scene in octane

Posted: Sat Jan 30, 2010 7:02 pm
by enricocerica
Very nice and clean result ! Hey, you can participate to the contest if you wish ;)

Re: Test LW scene in octane

Posted: Sun Jan 31, 2010 10:43 am
by OC-T
thanks enricocerica, maybe I participate to the contest if time enough.

In the meantime I had access to Hypershot and rendered the scene ca. 14 min.
The picture is smaler and you can see some grain. With my low end graphic card the octane result is cleaner in nearly the same time.
To get your product shots in hypershot you must not be a render expert because its easy to use.
Is this also a goal for octane?

Re: Test LW scene in octane

Posted: Sun Jan 31, 2010 11:27 am
by radiance
Hi,

Octane is a spectral / unbiased renderer.
It's capable of far higher quality output than hypershot.
(just change the kernel from directlighting to pathtracing to see)

It aims to become a complete render engine, not a limited tool like hypershot...

Radiance

Re: Test LW scene in octane

Posted: Sun Jan 31, 2010 12:14 pm
by jamestmather
OC-T wrote:octane result is cleaner in nearly the same time.
To get your product shots in hypershot you must not be a render expert because its easy to use.
Is this also a goal for octane?
don't you find octane really simple to use already?

- its hardly complicated and the results are great despite the simplicity - what could be made simpler exactly?

Re: Test LW scene in octane

Posted: Sun Jan 31, 2010 3:01 pm
by OC-T
You can learn hypershot in a very short time, but it's a limeted tool and not as flexible as for example LW. That is the price for ease of use without to know to much about rendering.
As radiance said, octane will become a complete render engine and I think you have to learn more to master the software.
That was my question.

Re: Test LW scene in octane

Posted: Sun Jan 31, 2010 5:52 pm
by jamestmather
Fair enough. I find the workflow very simple but I'm sure hypershot is pretty good too. Nice to have options.

Although I do feel personally that GPU is going to be the future, especially unbiased which cuts down on experimentation with textures etc in my experience.

Happy rendering.

James