Resource collector Octane and 3ds Max
Posted: Wed Jan 08, 2014 3:11 pm
Am I doing something wrong with the Octane plugin for 3DS Max 2012? When I used to use the standard Max resource collect in Vray, the max file and all the textures used in the scene would be stored in my designated file. Trying to do this with Octane creates the max file in the file but no textures at all...Could someone help shed some light?
Thanks
Thanks