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Classic Interior Design

Posted: Tue Jan 07, 2014 4:36 pm
by robmar17
Hi all,
here is an ipotetic room that I modeled in 3dsMax and rendered in Octane. I use a gtx 770 + gtx 780ti. Post Production with Photoshop and After effects.
I had to optimize all textures and geometries to work in the limit of 2GB RAM.
I rendered apart the objects in the library (couse of 2GB) and I inserted them in post production.

http://www.flickr.com/photos/113717853@N04/11819838054/
http://www.flickr.com/photos/113717853@N04/11819844064/
http://www.flickr.com/photos/113717853@N04/11819938894/

Thank you for all feedback,
bye bye, Rob.

Re: Classic Interior Design

Posted: Tue Jan 14, 2014 1:38 pm
by robmar1705
The direct links!
Image

Image

Image

Rob.

Re: Classic Interior Design

Posted: Tue Jan 14, 2014 4:28 pm
by kavorka
One quick thing i noticed, is that you used DOF, but your background is nice and crisp. It looks very weird that the posts out the window are blured but the background isnt.

Re: Classic Interior Design

Posted: Thu Jan 16, 2014 3:52 pm
by robmar1705
Thank's Kavorka! I'll adjust background blur as soon as possible!
Rob.

Re: Classic Interior Design

Posted: Tue Jan 21, 2014 3:53 pm
by robmar1705
I've adjusted the background.
Rob.

New Render and... crazy experiments!

Posted: Wed Jan 29, 2014 5:16 pm
by robmar17
I've rendered two new images.
I have tryed to find a way to speed these renders: I've rendered with Path Tracing kernel in low res (for example 800x500), then I rendered with Direct Light at a higer resolution (for example 2000x1250). In Post Production I've worked to obtain a final image at the best resolution whit the Path Tracing quality. Here is the results:

Image

Image

Bye bye,
Rob.