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Sharp shaded polygons with daylight system
Posted: Wed Jan 01, 2014 4:29 pm
by aLeXXtoR
Hi, I have an issue with sharp faces when using daylight system (didn't noticed that when used HDRI map) — here is the simple scene with subdivided monkey model from Blender imported into Octane Standalone 1.20. I have noticed this when worked with more complex scene in Blender.
What am I doing wrong? )
Re: Sharp shaded polygons with daylight system
Posted: Thu Jan 02, 2014 6:39 pm
by Zay
Try to adjust "Ray Epsilon" to see if that helps.
Re: Sharp shaded polygons with daylight system
Posted: Thu Jan 02, 2014 6:51 pm
by aLeXXtoR
Yes, that helps, but I'm getting an issue with Specular materials.
Re: Sharp shaded polygons with daylight system
Posted: Thu Jan 02, 2014 7:02 pm
by Zay
Yes, unfortunately that can happen when adjusting the "Ray Epsilon" and at the same time you have 2 surfaces very close to each other. A work around is to bring in the object scaled bigger until the problem goes away, or adjust the mesh (move the eye a little).